Betote
First Post
I can't claim to know all the 3x OGL products, so I won't even pretend to be objective here.
I'm a 'core only'-style GM, that is, I rarely allow anything that isn't in the core(s) book(s) in my games. From WotC, I just allowed some spells from the Spell Compendium (which were found in BBEGs' spellboks) and the feats from PHB2 to empower fighters. However, there were two books that I immediately put into use:
* Tome of Horrors
* Book of Iron Might
Apart from that, the modules I've used have been mostly from 3pp, so I could add them to my list. The top would be:
* Crucible of Freya, very useful if you like sandbox-style games, a starting point for a campaign as good as the Keep on the Borderlands.
* Tomb of Abysthor, a mini-campaign by itself, which can fill a lot of sessions if you play the dungeon politics with the different factions found within.
* The Pathfinder series, in fact, any adventure by Paizo. NPCs are so deeply described that their behaviour and motives can spawn many side adventures by their own.
I'm a 'core only'-style GM, that is, I rarely allow anything that isn't in the core(s) book(s) in my games. From WotC, I just allowed some spells from the Spell Compendium (which were found in BBEGs' spellboks) and the feats from PHB2 to empower fighters. However, there were two books that I immediately put into use:
* Tome of Horrors
* Book of Iron Might
Apart from that, the modules I've used have been mostly from 3pp, so I could add them to my list. The top would be:
* Crucible of Freya, very useful if you like sandbox-style games, a starting point for a campaign as good as the Keep on the Borderlands.
* Tomb of Abysthor, a mini-campaign by itself, which can fill a lot of sessions if you play the dungeon politics with the different factions found within.
* The Pathfinder series, in fact, any adventure by Paizo. NPCs are so deeply described that their behaviour and motives can spawn many side adventures by their own.