I’ll give you 6 of my personal favorites per Wizard Spell level...
Level 0
Daze: Humanoid creature of 4 HD or less loses next action.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Detect Magic: Detects spells and magic items within 60 ft.
Level 1
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Mage Armor: Gives subject +4 armor bonus.
Obscuring Mist: Fog surrounds you.
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Feather Fall: Objects or creatures fall slowly.
Level 2
Hideous Laughter: Subject loses actions for 1 round/level.
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Darkness: 20-ft. radius of supernatural shadow.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Level 3
Deep Slumber: Puts 10 HD of creatures to sleep.
Fireball: 1d6 damage per level, 20-ft. radius.
Lightning Bolt: Electricity deals 1d6/level damage.
Displacement: Attacks miss subject 50%.
Blink: You randomly vanish and reappear for 1 round/level.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Level 4
Dimensional Anchor: Bars extradimensional movement.
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Black Tentacles: Tentacles grapple all within 20 ft. spread.
Dimension Door: Teleports you short distance.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Enervation: Subject gains 1d4 negative levels.
Level 5
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Dominate Person: Controls humanoid telepathically.
Feeblemind: Subject’s Int and Cha drop to 1.
Wall of Force: Wall is immune to damage.
Baleful Polymorph: Transforms subject into harmless animal.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
Level 6
Antimagic Field: Negates magic within 10 ft.
Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
True Seeing: Lets you see all things as they really are.
Suggestion, Mass: As suggestion, plus one subject/level.
Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Disintegrate: Makes one creature or object vanish.
Level 7
Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
Forcecage: Cube or cage of force imprisons all inside.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Invisibility, Mass: As invisibility, but affects all in range.
Finger of Death: Kills one subject.
Limited Wish: Alters reality—within spell limits.
Level 8
Mind Blank: Subject is immune to mental/emotional magic and scrying.
Maze: Traps subject in extradimensional maze.
Polar Ray: Ranged touch attack deals 1d6/level cold damage.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
Polymorph Any Object: Changes any subject into anything else.
Level 9
Freedom: Releases creature from imprisonment.
Imprisonment: Entombs subject beneath the earth.
Mage’s Disjunction: Dispels magic, disenchants magic items.
Power Word Kill: Kills one creature with 100 hp or less.
Time Stop: You act freely for 1d4+1 rounds.
Wish: As limited wish, but with fewer limits.
Good Gaming,
William Holder