ehren37 said:"Leaping Auctioneer" that gives you a +2 to appraise and jump.
ehren37 said:Yeah, you go on ahead and nerf fighters. They sure need it...
Most of the PHB feats are crappy. The designers admitted they made feats pretty lame in design interviews for the PHB 2, and werent happy with it. Personally, given that a character gets fewer feats than levels, feats shoudl be pretty awesome IMO. I'd prefer the 10 or so non crappy feats from the PHB be the norm, rather than "Leaping Auctioneer" that gives you a +2 to appraise and jump.
Drowbane said:8: Spirited Charge
This feat is underrated. If you've ever been on the receiving end of it, you would appreciate it more. Ouch!sejs said:3. Spirited Charge - Triple damage lance charges. This feat is the sole reason mounted combat is frightful.
I've got a tire track across the inside cover of my PHB that explains how to summon a yog-soggoth. Strange how these things happen.hypersmurf said:Hmm. I guess what I thought was a Leadership feat must just be an eerily-legible soda stain on my PHB.
Emirikol said:What are the 5 most powerful non-metamagic feats in the PHB?
I was thinking to replace init with a Refl save.Plane Sailing said:Improved Init used to be considered an overpowered, must-have feat in the past, but I don't see it so much now. The problem is that the d20 roll is a big, big variable, and even having +6 or +8 on initiative checks doesn't guarantee a first place in the order - if you only have 3-4 combats in an evening, it might not even help once.
RedFox said:
- Combat Casting
- Toughness
- Eschew Materials
- Extra Turning
- Simple Weapon Proficiency
J Alexander said:In my campaigns the top three are:
1. Great Cleave
2. Combat Reflexes