Evilhalfling
Adventurer
This is a spin off on the best arcane spell threads - vote for as many as you like -
the poll was added on a different thread.
* Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
* Attraction A: Subject has an attraction you specify.
* Bolt A: You create a few enhanced short-lived bolts, arrows, or bullets.
* Call to Mind: Gain additional Knowledge check with +4 competence bonus.
* Catfall A: Instantly save yourself from a fall.
* Conceal Thoughts: You conceal your motives.
* Control Flames A: Take control of nearby open flame.
* Control Light: Adjust ambient light levels.
* Create Sound: Create the sound you desire.
* Crystal Shard A: Ranged touch attack for 1d6 points of piercing damage.
* Daze, Psionic A: Humanoid creature of 4 HD or less loses next action.
* Deceleration A: Target’s speed is halved.
* Déjà Vu A: Your target repeats his last action.
* Demoralize A: Enemies become shaken.
* Detect Psionics: You detect the presence of psionics.
* Disable A: Subjects incorrectly believe they are disabled.
* Dissipating Touch A: Touch deals 1d6 damage.
* Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
* Ecto Protection A: An astral construct gains bonus against dismiss ectoplasm.
* Empathy A: You know the subject’s surface emotions.
* Empty Mind A: You gain +2 on Will saves until your next action.
* Energy Ray A: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
* Entangling Ectoplasm: You entangle a foe in sticky goo.
* Far Hand A: Move small objects at a limited distance.
* Float: You buoy yourself in water or other liquid.
* Force Screen A: Invisible disc provides +4 shield bonus to AC.
* Grease, Psionic: Makes 10-ft. square or one object slippery.
* Hammer A: Melee touch attack deals 1d8/round.
* Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
* Know Direction and Location: You discover where you are and what direction you face.
* Matter Agitation: You heat a creature or object.
* Mind Thrust A: Deal 1d10 damage.
* Missive A: Send a one-way telepathic message to subject.
* My Light A: Your eyes emit 20-ft. cone of light.
* Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.
* Precognition, Offensive A: Gain +1 insight bonus on your attack rolls.
* Prescience, Offensive A: Gain +2 insight bonus on your damage rolls.
* Sense Link A: You sense what the subject senses (single sense).
* Skate: Subject slides skillfully along the ground.
* Synesthete: You receive one kind of sense when another sense is stimulated.
* Telempathic Projection: Alter the subject’s mood.
* Vigor A: Gain 5 temporary hit points.
the poll was added on a different thread.
* Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
* Attraction A: Subject has an attraction you specify.
* Bolt A: You create a few enhanced short-lived bolts, arrows, or bullets.
* Call to Mind: Gain additional Knowledge check with +4 competence bonus.
* Catfall A: Instantly save yourself from a fall.
* Conceal Thoughts: You conceal your motives.
* Control Flames A: Take control of nearby open flame.
* Control Light: Adjust ambient light levels.
* Create Sound: Create the sound you desire.
* Crystal Shard A: Ranged touch attack for 1d6 points of piercing damage.
* Daze, Psionic A: Humanoid creature of 4 HD or less loses next action.
* Deceleration A: Target’s speed is halved.
* Déjà Vu A: Your target repeats his last action.
* Demoralize A: Enemies become shaken.
* Detect Psionics: You detect the presence of psionics.
* Disable A: Subjects incorrectly believe they are disabled.
* Dissipating Touch A: Touch deals 1d6 damage.
* Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
* Ecto Protection A: An astral construct gains bonus against dismiss ectoplasm.
* Empathy A: You know the subject’s surface emotions.
* Empty Mind A: You gain +2 on Will saves until your next action.
* Energy Ray A: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
* Entangling Ectoplasm: You entangle a foe in sticky goo.
* Far Hand A: Move small objects at a limited distance.
* Float: You buoy yourself in water or other liquid.
* Force Screen A: Invisible disc provides +4 shield bonus to AC.
* Grease, Psionic: Makes 10-ft. square or one object slippery.
* Hammer A: Melee touch attack deals 1d8/round.
* Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
* Know Direction and Location: You discover where you are and what direction you face.
* Matter Agitation: You heat a creature or object.
* Mind Thrust A: Deal 1d10 damage.
* Missive A: Send a one-way telepathic message to subject.
* My Light A: Your eyes emit 20-ft. cone of light.
* Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.
* Precognition, Offensive A: Gain +1 insight bonus on your attack rolls.
* Prescience, Offensive A: Gain +2 insight bonus on your damage rolls.
* Sense Link A: You sense what the subject senses (single sense).
* Skate: Subject slides skillfully along the ground.
* Synesthete: You receive one kind of sense when another sense is stimulated.
* Telempathic Projection: Alter the subject’s mood.
* Vigor A: Gain 5 temporary hit points.
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