What are the best books for Scarred Lands?

Starman

Adventurer
The title says it all. I've got the Ghelspad Gazeteer and Relics & Rituals, both of which I enjoyed. I'd like to get more of the books (especially since I might be finding them in bargain bins now), so tell me what you think are the best books in the line.

Starman
 
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I don't run a Scarred Lands game, but I've gotten a lot of use out of Wilderness & Wastelands. It contains ideas for encounters and hazards (both natural and magical) in various types of terrain, including mountains, deserts, forests, swamps, etc. I've used the book to make overland trips much more interestign for my players. ;)
 

In my mind the best books are as follows:

Hornsaw: Forest of Blood

Shelzar City of Sin (Especially if you want a more Arabian flavor)

Divine and the Defeated (Much better than Deities and Demi-gods, stats not withstanding)

Edge of Infinity (Not exactly ground breaking but I do love the Zodiac Planes)

The Player's Guides (Better than their 3.0 (and in Complete Divine's case better than that one), Splat book counterparts)

R&R 2

Creature Collection Revised, CC 2 and CC 3

Vigil Watch: Secrets of the Assatthi (sweet look at the S&SS' own snake men. In some ways I feel it's better than Serpent Kingdoms but I think that's because it only focuses on one race instead of like twenty.)

And yes Hollowfaust. (H-O-L-L-O-W faust folks.)
 

I've also got some Scarred Lands books for sale -- the Ghelspad campaign setting, CC1, and two gazetteers. Except for the CC1, they all used to be Napftor's. :p Prices are negotiable -- check the link in my sig.

Nick
 
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If you are really interested in the setting and not just the various supplements then I would suggest checking out Scarred Lands Campaign Setting: Ghelspad and The Divine and the Defeated. Those are the two best books as far as flavor is concerned, IMHO, and the rest of them just expand the setting.
 


Pants said:
If someone were to, say, recommend to me the best of the SL Class books, which would that be?

Could you be a bit more specific? What do you mean by "class book"?
If you mean the Player's Guides then I would say that they are all good books, although I think I liked PGt Fighters and Barbarians and PGt Paladins and Monks the best.
 


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