Starfox
Hero
1 ed Player's Handbook: This book was groundbreaking, not only in rules but also in presentation, clarity, and layout. Many, many of the changes made to it actually made the game play less well.
3.5 Player's Handbook: Not everything in this book worked, but it was still a beautiful revision and included so many options.
3.0 Monster Manual: Beautiful, vibrant, alive. A good selection of monsters. A lovely book, even if advancing monsters in power took too much work.
World of Greyhawk (1981?) - the one with the Darlene maps. Absolutely beautiful, and the pattern of migrations makes its history feel very much alive.
Savage Tide adventure path (Dungeon 139-150) - perhaps the best campaign arc ever written for any system.
3.5 Player's Handbook: Not everything in this book worked, but it was still a beautiful revision and included so many options.
3.0 Monster Manual: Beautiful, vibrant, alive. A good selection of monsters. A lovely book, even if advancing monsters in power took too much work.
World of Greyhawk (1981?) - the one with the Darlene maps. Absolutely beautiful, and the pattern of migrations makes its history feel very much alive.
Savage Tide adventure path (Dungeon 139-150) - perhaps the best campaign arc ever written for any system.