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What are the chances of that?

heh, i remember the time when i was rolling a d20 for hit and was saying: 'not 1 not 1 not 1' guess what? it rolled a 1, it was so funny at the time that the dm considerd giving me a reroll :D
 

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I remember in one 1st Edition campaign when the Orc Cleric had incapacitated all but one of the characters but was on very low hit points (say 3? We had house ruled that 0 hit points was unconscious but negative CON was needed for death). The last character was on 0 hit points and before he fell unconscious I allowed him to throw his longsword the 30 ft to the cleric but on the condition that a natural 20 would be needed to hit.

What did he get?

A natural 20!!!

Which delt 5 points of damage!

. . . as an aside he was exteremely lucky with dice rolls much to the other players delight (as in the above example) and envy (when he was rolling up a new character). We were still using 3d6 per statistic and I can't remember when he has a charecter without an 18 and a 17 stat - and none lower than a 9.
 

The biggest stretch of statistics I've ever seen was while watching a game of Axis & Allies at a gaming con. The game was all but over with Germany having nothing in Europe and England and the US with 15 transport ships off England and the troops to put in them. The German player took his last naval unit, a sub in the blatiuc and attacked. Killed a transport. The defender rolled his 15 dice looking for 1s but lacked to get any. The German player attacked and sank another tranport and another 14 dice failed to produce any 1s. This continued as the lone sub took out all 15 tranports in about 20 rounds and the defending player making over 120 dice rolls wihout producing any 1s to kill the sub. Before it was over all the other games in the room had stopped so that everybody could watch the outcome of the battle.
 

Once a friend of mine was playing around with a dicebot to generate scores for fun (4d6 drop lowest) and they were progressively getting more average. He made the comment that he was waiting for his 10 10 10 10 10 10. And the next thing it gives? Six 10s.
 

In one game one of the players rolled 2 1's in a row, and our dm told him that he would give him 1000xp if he rolled another 1, and wouldn't you know it, he did, and since we were using crit and fumble tables his 3rd 1 broke my monks arm in the middle of the dungeon, but later my monk was holding a torch in one hand while walking down some slippery wooden steps which collapsed under him, i rolled a natural 1 on my tumble roll to tumble back up the steps while carring a torch, while having a broken arm on slippery steps, the dm couldn't believe my great luck at doing something that is basically impossible, but then i had pretty good luck at times in his game.
 


In a 1E campaign (over 20 years ago.. yikes), the party was leaving the town of Sanctuary (yes, Thieves' World ripoff.. errrr.. homage :P) for some wilderness adventuring for a change of pace. They trespassed in an elven enclave and were taken prisoner. My plan was that the elves would release them upon successful negotiation, but the party preferred the 'direct approach'. The party members not captured staged a raid on the camp. A few strategically placed web spells and fire bombed huts later, things were going remarkably well.. except for the new recruit, a first level fighter named Marie. Marie succeeded on her Str check to bust out of her cage, but failed the Dex check required to climb out without tumbling 20' feet to the ground. The fall left her with a single hit point.

At this point, Marie felt that discretion was the better part of valour, and decided to hightail it. As she made for the denser forest outside of the camp, she came across the body of an elf slain by one of her companions. Being weaponless, she picked up the bow he had been carrying. She was non-proficient with the bow, being a trident specialist, but a non-proficient weapon was better than no weapon. At this point, an unlucky die roll had two elves round a tree 20' feet away from her.

In 1E, bows did 1d6 damage and allowed you to fire twice per round, even at first level. Each of the elves had (a predetermined) 6 hit points. If either elf got in the first attack, Marie was toast; there was no way an elf with 2 arrows at 20 feet was going to miss. The only way Marie was going to come out of this alive was to win initiative (which was determined by each party rolling a d6, higher roll goes first.. the elves rolled a 4 and a 5), hit with both arrows (which required a roll of 19, since Marie was non-proficient), and to roll max damage on both arrows.

You can guess what happened next: Marie rolled a 6 for initiative, rolled a 19 and 20 to hit, then rolled two 6s for damage. Two dead elves later, Marie makes her escape and has the most memorable first combat any PC in any of my campaigns ever had.
 

Had a session not too long ago where a great sword weilding BBEG executed a coup de grace against the group's berserker (we're using several Black Company character classes). The fort save DC, after damage was dealt, was 28. She could only make it on a 20 (a fact that I noted before she made the roll).

Yep, she rolled a 20. :D

NCSUCodeMonkey
 

I knew someone that played a mage-type but waded into combat with a mace. Since she regularly natural rolled 18's or higher, she was pretty good with it! She kept showing up this one knight who regularly natural rolled 3's or less. Amazing.

In another campaign some fool of a DM let her roll her stats. She has the best stats of all the characters, natch.
 

NCSUCodeMonkey said:
Had a session not too long ago where a great sword weilding BBEG executed a coup de grace against the group's berserker (we're using several Black Company character classes). The fort save DC, after damage was dealt, was 28. She could only make it on a 20 (a fact that I noted before she made the roll).

Yep, she rolled a 20. :D

NCSUCodeMonkey
Opposite experience. The party's fighting a piscoloth, and it has the fighter paralyzed and grappled, so it's going for a coup de grace. The artificer swoops in, gives the fighter full fortification on his armor, the piscoloth rolls damage (now not doubled by the crit).

"Oh, that's not so bad," says the fighter's player. "All I need is a two on my Fortitude and I'll survive." He rolls a 1.

Of course, this guy has the worst rolling luck ever. His past character, a wizard, only ever hit with his touch spells when he cast them through his toad.

Demiurge out.
 

Into the Woods

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