Lucas Yew
Adventurer
As the title, what kind of differences do such races as goblins and orcs, who had their own entry in the MM rather that relying on the usage of the DMG adjustment chart on the generic NPC list, have in between the monster version and the PC version? Especially on the defined abilities other than numerical bonuses?
I would really appreciate the full list of such racial differences as of now so it can help me write up a whole variant rule on making a more "simulationist" in-game-universe (starting with anything having to do with CR replaced by appropriate HD, such as Turn Undead and NPC proficiency, and such).
P.S. On ability score adjustments, though, I'm quite lenient because it can be winged as a fluke in rolling up individual NPCs. But not on abilities that a monster version has, but is either explicitly absent from a PC version's build choice or being an illegal combination.
I would really appreciate the full list of such racial differences as of now so it can help me write up a whole variant rule on making a more "simulationist" in-game-universe (starting with anything having to do with CR replaced by appropriate HD, such as Turn Undead and NPC proficiency, and such).
P.S. On ability score adjustments, though, I'm quite lenient because it can be winged as a fluke in rolling up individual NPCs. But not on abilities that a monster version has, but is either explicitly absent from a PC version's build choice or being an illegal combination.