AFGNCAAP
First Post
Used the general category, since non-d20 doesn't really apply to this...
I got thinking about this after posting the superhero setting thread. I noticed homebrew seems to be the popular choice (so far) for supers games, so I wondered if any archetypical sorts of characters cropped up in these games. Then I started to wonder just what were these archetypes? Are they universal (at least across the various comic universes, if not the various supers RPGs)?
Well, I started to sit down & think about this, & here's some of the ones I've thought of. I'm sure there's more that I haven't covered (and feel free to add them, if you wish). I'd also appreciate your views on these archetypes (whether you agree or not, would add/remove something, etc.).
So far, here's what comes to mind:
The Exemplary Superhuman: The iconic, if not all-powerful superhero capable of almost anything (or at least portrayed that way). DC's Superman is the best example of this sort of character, as are Fawcett's/DC's Capt. Marvel, Marvel's Sentry, Image's Supreme, & so on. Often has primary colors included in costume design (Supe's red, blue, & yellow; Capt. Marvel's red & yellow; Sentry's yellow& blue). THe origins of the powers vary, but more often than not, they often possess an array of powers well above those of other heroes in their reality.
The Master Detective: A person capable of using his natural talents (and often gimmick gear) to solve crimes & foil foes. DC's Batman fits this category, as well as Marvel's Moon Knight; Marvel's Daredevil could also fit into this category, though he possesses super-powers that explain some of his unique detection abilities.
The Young Hero: A young person with notable abilities who tries to tackle the life of a hero alongside his/her everyday normal life. Marvel's iconic Spider-Man is the best example of this sort of hero.
The Supreme Mastermind: The hyper-intelligent, hyper-capable criminal whose plots don't just threaten the hero(es), but the entire world (or even entire realities). A serious threat for potent solo heroes & super teams. Marvel's classic Dr. Doom is a great example of this sort of foe, though characters like DC's Ra's Al-Ghul and Marvel's Red Skull fit this $3 bill.
The Violent Outcast: A hero (or antihero) whose powers &/or attitude place him/her on the fringe. Capable of great violence, & often solo (if not a difficult-to-work-with member of a team). Marvel's Wolverine and Hulk both fit the bill.
The Speedster: DC's Flash & Marvel's Quicksilver are great examples of the superhumanly-fast hero, more often than not fitting the bill of the fastest hero of his/her reality.
The Super-Family: A close-knit group of heroes with a diverse array of superpowers that allows them to handle most threats. May literally be a family, or a just a close-knit group of friends/professionals. Marvel's Fantastic 4 is a great example of this.
The Madman: A sole lunatic, superpowered or not, who haunts the very existence of a hero. This villain's hatred of the hero could quality as an obsession, & only the hero (with the exception of 1 or 2 other associates of the hero) have any insight into the workings of this chaotic mind. DC's Joker, & Marvel's Green Goblin and Venom are good examples of this villain.
Champion of Legend: The champion of legend is drawn from our myths & legends into the present day, whether to fight new threats or to stop ancient ones from rising. Marvel's Thor is one of the more powerful examples of this--a god on Earth. DC's Wonder Woman fits the bill as well, being one of the legendary Amazons. Other examples include DC's Shining Knight and Marvel's Black Knight.
The Devoted Patriot: Marvel's Capt. America is the best example of this sort of character--the noble representative of American values & virtues. DC's Superman has often been placed in this category as well (as a defender of the American way). This hero doesn't just bear the icons of his/her country on his/her costume, but the ideals in his/her mind & actions.
The Ancient Evil: Often linked with the Champion of Legend, this villain poses a forgotten threat to the modern world. This villain's powers are often mystical in nature. DC's Circe and Ares, Marvel's Loki and Dormammu.
The Arcane Master: Marvel's Dr. Strange and DC's Dr. Fate represent this hero: a modern-day master magician defending world from the Dark Arts. Like the Speedster, this hero is often the best oout of everyone with such powers.
Well, that's all I have for now. I know there's quite more, though I can't think of them at the moment.
What would you consider an archetype?
I got thinking about this after posting the superhero setting thread. I noticed homebrew seems to be the popular choice (so far) for supers games, so I wondered if any archetypical sorts of characters cropped up in these games. Then I started to wonder just what were these archetypes? Are they universal (at least across the various comic universes, if not the various supers RPGs)?
Well, I started to sit down & think about this, & here's some of the ones I've thought of. I'm sure there's more that I haven't covered (and feel free to add them, if you wish). I'd also appreciate your views on these archetypes (whether you agree or not, would add/remove something, etc.).
So far, here's what comes to mind:
The Exemplary Superhuman: The iconic, if not all-powerful superhero capable of almost anything (or at least portrayed that way). DC's Superman is the best example of this sort of character, as are Fawcett's/DC's Capt. Marvel, Marvel's Sentry, Image's Supreme, & so on. Often has primary colors included in costume design (Supe's red, blue, & yellow; Capt. Marvel's red & yellow; Sentry's yellow& blue). THe origins of the powers vary, but more often than not, they often possess an array of powers well above those of other heroes in their reality.
The Master Detective: A person capable of using his natural talents (and often gimmick gear) to solve crimes & foil foes. DC's Batman fits this category, as well as Marvel's Moon Knight; Marvel's Daredevil could also fit into this category, though he possesses super-powers that explain some of his unique detection abilities.
The Young Hero: A young person with notable abilities who tries to tackle the life of a hero alongside his/her everyday normal life. Marvel's iconic Spider-Man is the best example of this sort of hero.
The Supreme Mastermind: The hyper-intelligent, hyper-capable criminal whose plots don't just threaten the hero(es), but the entire world (or even entire realities). A serious threat for potent solo heroes & super teams. Marvel's classic Dr. Doom is a great example of this sort of foe, though characters like DC's Ra's Al-Ghul and Marvel's Red Skull fit this $3 bill.
The Violent Outcast: A hero (or antihero) whose powers &/or attitude place him/her on the fringe. Capable of great violence, & often solo (if not a difficult-to-work-with member of a team). Marvel's Wolverine and Hulk both fit the bill.
The Speedster: DC's Flash & Marvel's Quicksilver are great examples of the superhumanly-fast hero, more often than not fitting the bill of the fastest hero of his/her reality.
The Super-Family: A close-knit group of heroes with a diverse array of superpowers that allows them to handle most threats. May literally be a family, or a just a close-knit group of friends/professionals. Marvel's Fantastic 4 is a great example of this.
The Madman: A sole lunatic, superpowered or not, who haunts the very existence of a hero. This villain's hatred of the hero could quality as an obsession, & only the hero (with the exception of 1 or 2 other associates of the hero) have any insight into the workings of this chaotic mind. DC's Joker, & Marvel's Green Goblin and Venom are good examples of this villain.
Champion of Legend: The champion of legend is drawn from our myths & legends into the present day, whether to fight new threats or to stop ancient ones from rising. Marvel's Thor is one of the more powerful examples of this--a god on Earth. DC's Wonder Woman fits the bill as well, being one of the legendary Amazons. Other examples include DC's Shining Knight and Marvel's Black Knight.
The Devoted Patriot: Marvel's Capt. America is the best example of this sort of character--the noble representative of American values & virtues. DC's Superman has often been placed in this category as well (as a defender of the American way). This hero doesn't just bear the icons of his/her country on his/her costume, but the ideals in his/her mind & actions.
The Ancient Evil: Often linked with the Champion of Legend, this villain poses a forgotten threat to the modern world. This villain's powers are often mystical in nature. DC's Circe and Ares, Marvel's Loki and Dormammu.
The Arcane Master: Marvel's Dr. Strange and DC's Dr. Fate represent this hero: a modern-day master magician defending world from the Dark Arts. Like the Speedster, this hero is often the best oout of everyone with such powers.
Well, that's all I have for now. I know there's quite more, though I can't think of them at the moment.
What would you consider an archetype?