That sounds insane to me. If a table contract looks like that, it's quickly going to resemble a multipage legal consent form. People laugh (usually good naturedly) at my lengthy house rules, but if I'm up front with a social contract that goes into details like that, I'd fully expect the players to be justified in walking away slowly and then fleeing as soon as they got around the corner.
"I just assume everyone will be emotionally healthy" is a pretty unusual thing, usually. Most people I know assume that at least some people are not emotionally healthy, and will need accommodations, and will be willing to make those accommodations. You've described a standard which specifically rules out ever changing things just because someone would be hurt by it, unless you think "emotionally healthy" people would be hurt by it. (And unless you've got a psych degree you haven't mentioned, or comparable experience, I'm not sure how qualified you are to make the evaluation.)
That we are all crazy to one extent or another is not news to me. But I still insist that with most people, my need to know about there problems and there need to disclose them is minimal, and that I can enjoy a warm friendship with them for years before they would ever need to or want to disclose their struggles to me. In the case of friendship that mostly involves meeting to game, I'd expect that length of time to be indefinite.
This expectation is inconsistent with the observed fact that this thread alone is full of examples of people being distressed by things that people thought were totally reasonable in games. I mean, we have actual examples of gaming groups thinking it's totally reasonable to expect someone to roleplay out their character being raped. That seems to me to suggest that the question of whether or where there should be boundaries is probably one that merits discussion at some level.
Roleplaying games, unlike most other hobbies, tend to involve some highly personal emotional reactions.
On the contrary, I take it for granted that everyone probably has had some sort of trauma in their past and some sort of problems. It's precisely because of that that if it ever occurred at my table that someone lost control, that I'd consider it on them and not me.
See, I think this is where we diverge. I usually consider people I game with to be friends. I usually care whether my friends are hurt by my actions. I don't try to assign blame or determine whether it's "on me", because assigning blame is what you do when you want to hurt people and get away with it. But I would prefer to avoid hurting them in the first place.
I have two response to that. First, since we all have trauma, we all need the same allowances that I'm extending in the first place.
You just made it pretty clear that you're not extending allowances at all.
Secondly, even if you need special allowances, it's not at all clear that we get better results when we offer reasonable accommodations nor is it at all clear what reasonable accommodations mean. It's pretty easy to show for example that for a give level of accommodation, depending on size of the facility, or the number of parking spaces, there is a minimum below which any accommodation is not actually reasonable. A facility with 4 or 5 parking places if it accommodates one as handicapped parking in fact disaccomodates more people that it ever helps. Moreover, it's also notable that the good intentioned handicapped parking laws are abused far more often that they are actually observed with the original intent. It requires very little critical observation to note that a great many people acq
I have seen a lot of people
claim that handicapped parking laws are "abused" more than they're observed. I have never seen evidence for this, and I know that I have seen dozens of cases where someone
asserted that something was an abuse, but in fact it was not. Not all disabilities are extremely obvious; it's quite possible for someone to be able to walk without a visible accommodation, but not to walk
far without it, for instance.
... I note that you went ahead and said exactly the thing, so I was right that I didn't need to wait for you to finish making the argument to respond to it. Yes, I'm familiar with those claims, they're based on people not understanding how disabilities work. It's really easy to not be the one experiencing the pain and say "nah that's just a convenience thing".
Also consider that in some cases, it's perfectly reasonable to say "yeah, we do not wish to run a game like that". It's a lot better to tell someone up front that you're not willing to take a thing off the table than to have them get blind-sided by it. Thus, explicitly stating "we are not going to avoid any topics just because some people might find them upsetting" saves you time and actually makes things observably better. Thus my suggestion that you say the thing explicitly. That way, you avoid hurting people
even if you don't wish to change to accommodate their needs.
And that's fine! I don't like to have to filter my sense of humor, so I made a special channel called "deaddove" on my Discord and I post the stuff that people might find upsetting there, and some people opt in, and some people don't. No one is harmed by this, everyone's happier. If I'm running a game, and I think of a quip that's too dark for some players, I rot13 it and people can decrypt or not as they see fit. No hardship, everyone's happier.