Firebeetle
Explorer
Lucias said:It's too bad you only picked core mods. The triad here in Dyvers, especially Joe Selby, really went all out to make Year 5 the climax that it was meant to be. Pulling together plots from every year and tying them together in a great struggle which I know my group loved. Year 5 was just a great year in Dyvers. Year 6 started well, but we've lost some of our best triad...we'll see how it ends up.
Hey, I'm in Dyvers! I've only gotten 27 actual responses out of hundreds of views, I presumed a poll on local mods wouldn't draw a lot of response. I'm surprised at the response and I'm surprised at the referendum on the value of RPGA.
Having said that, what do you think are the top modules of Dyvers Year 5 (or anybody else that cares to join in.) Here are the mods.
DYV5-01 Setting in the West by Tom Christy, Derrek Burrows, and Mason Mines
The lost fragments of the Niadeen Codex have been recovered. Adventurers and mercenaries are summoned to escort the final fragment of the ancient book to Leardyn Manor and to guard the ceremony where a new leader will take on the mantle of the Hierarch of the Ring of Steel. Meanwhile, enemies gather from across the Flanaess to prevent the transfer of power. A Dyvers regional adventure for APLs 2-12.
DYV5-02 Rising in the East by Joseph L. Selby
Six years ago Her Excellency Larissa Hunter, Magister of Dyvers, appointed the Seffren and Herall families to the easternmost fiefs in the Free Lands of Dyvers as a reward for their loyalty. Greyhawk City would no longer be able to subvert Dyvers gentry for their own machinations. But the magister is gone now�. A Dyvers regional adventure for APLs 2-12.
DYV5-03 Dining With The Dragon by Kevin Elmore
With civic tensions skyrocketing and accusations of slave traffic increasing, Lord Darian Kesser calls together the entire Gentry Council at a banquet in his city manor. Those people who wish to bring Kesser's dark activities to light ask you to take advantage of his divided attention and infiltrate his manor so that the truth may be revealed. A time-sensitive adventure for APLs 2-12.
East vs. West by the Dyvers Triad
The most critical interactive in the history of the Dyvers region.
In the wake of tragedy, the fate of the City of Dyvers lies on a knife's edge. Powerful forces seek to take advantage of the situation, and there are few that can hope to stop them. What can you do to keep the city from falling to ruin, or worse? An interactive experience for APLs 2-18.
DYV5-04 No More by Joseph L. Selby
No magister. No government. No peace. No hope. No Dyvers. Not any more. The City of Sails stands on the precipice. The only thing keeping it from being lost to history�is you. A Dyvers regional adventure for APLs 2-12.
DYV5-05 Riposte by Joseph L. Selby
As foreign troops once again enter the city, the announcement spreads like wildfire. All able and willing volunteers are to report to the docks immediately. The entirety of the Free Army, Free Marines, and Navy has been activated. The largest Dyversian military force ever assembled crosses the Nyr Dyv to the Empire of Iuz as the City of Sails goes to war. A Dyvers regional adventure for APLs 2-12.
DYVINT5-05 Old Debts of Old Wicked by the Dyvers Triad
In CY 592, 10,000 people lost their lives in Dyvers� Great Dock Fire. Three years later, it has finally been revealed that the Empire of Iuz started the fire as reciprocity for House Kurault�s aid of the Shield Lands� efforts against the empire. Like hammer and anvil, the Free and Independent City of Dyvers and the Restored Holy Realm of the Faithful of the Shield Lands have joined forces to show Old Wicked that even a god must answer for his transgressions. And after years of fighting, the first domino falls as the entire Flanaess begins to unite behind those nations that have struggled against the empire for so long. A Dyvers-Shield Lands Cross-Regional Battle Interactive for all APLs. This interactive is not meant for those characters that are not willing to participate in sustained combat.
Interactive running only at MageCon South
DYV5-06 Matters of the Heart by Joseph L. Selby
As the siege against the forces of Iuz rages, the Gentry Council approaches you with a request. The demon-cambion Kurault has been located. You are asked to cross the border into the Empire of Iuz to exact justice. Rogues and Rangers will excel in this adventure. A Dyvers regional adventure for APLs 12-18.
DYV5-07 End of the Line by Joseph L. Selby
Reward the faithful. Punish the wicked. Reciprocity in the Free Lands. An adventure for APLs 2-12. It is highly recommended that players first participate in Dyv5-01, 5-02, 5-03, and 5-04. A Dyvers regional adventure for APLs 2-12.
DYV5-08 Casualties of War by Joseph L. Selby
With success against the Empire of Iuz, the return of the Dyversian armada, and the reestablishment of the Gentry Council, Dyvers finally has time to rest and take account of the past year. With so many great deeds, did anything fall through the cracks? Or worse, anyone? A Dyvers regional adventure and denouement of the 5-year story arc for APLs 2-12.
DYV5-09 What Know You of Peace by Joseph L. Selby
For the first time in four years, all three trade routes�the Velverdyva-Tuflik-Fals, the Nyr Dyv, and the Gnarley Road�are open and unobstructed. Merchants return en masse and Dyvers remembers that she is a mercantile city, not a warrior state. Can there be peace at last? A new Dyvers regional story arc for APLs 2-12.
And the intro mods:
DYVINTRO5-01 Maraven Inn by Joseph L. Selby. Original Concept by Dean Waltenberger.
With the docks restored, ship traffic to Dyvers is increasing, taking more of the Navy resources. Slavers are taking advantage of the lessened patrols, raiding merchant ships near Eastgate Island. A Dyvers Introductory Adventure for 1st-level characters.
DyvINTRO5-02 A House, A Door, A Dilemma by Eric Paul Price
The city of sales, the city of opportunity, but only it seems so if you're already experienced or know someone. Unfortunately, without knowing someone or being experienced already there are few opportunities for the would-be adventurer. Perhaps today will be different. A Dyvers Introductory Adventure for 1st-level characters.
DYVINTRO5-03 Nature's Child by Eddie Montague Jr.
An ally from the Gnarley Forest has asked for the temple of Obad-hai�s blessing upon his child, and they need someone to chaperone the child from the forest back to the temple. A short trip through the Gnarley to escort the child to Obad-hai�s temple can�t be too difficult for a group of adventurers can it? A Dyvers introductory adventure for 1st-level characters.
DYVINTRO5-04 Exoneration by Kevin and Crystal Elmore
It is not unheard of for adventurers to be hired to retrieve an item from the sewers under the city of sails. It is a little unusual when the Dyvers Sewer Patrol needs a group of daring adventurers to enter the dangerous tunnels. An introductory module for 1st-level characters.
I really enjoyed Exoneration, chasing after one particular Gelatinous Cube in the Dyvers sewars was thrilling and amusing at the same time.