Samothdm said:
I remember back in the 1980s that GDW advertised several different games every month in Dragon, stuff that's been mentioned, like Bushido, but there were also ones like Aftermath, Space Opera, and a Pulp/Adventure one (I forget the exact name) and it seems like at least 3-4 others. Since they were all RPGs by the same company, I assumed that they were all roughly the same "system". And, since they advertised every single month for at least a couple of years I assumed that they were making money.
These aren't by GDW. These are FGU (Fantasy Games Unlmited). The pulp game was
Daredevils.
Technically, they're still in business, i.e., they have a warehouse in Arizona where they keep stock that you can sort of still buy, thus prepetuating their hold on the various copyrights they own, insuring that you'll never see new editions of classic games like V&V or
Space Opera. :\
Anyway...
None of their games shared a common system (though I think
Land of the Rising Sun was mostly
Chivalry & Sorcery based). FGU wasn't a game design company as much as a publishing imprint, so most of the games were by different designers and had nothing in common with each other, save for stapled bindings and a semi-hard-to-read sans-serif font.
FGU's games were notable for being insanely compicated, for the most part, generally involving as many forumlas as they could cram in the rulebook.
Space Opera actually required use of trigonomoetry for space sombat, and
Aftermath used some sort of 40-step flowchart to resolve damage, iirc. V&V had a formula for carrying capacity that used cubes and nested expressions; unfortunately it was wrong, adn didn't get errata'd until Jeff Dee posted the correction on his Web site... some 15 years later.
--Buzz, who bought a *lot* of FGU product in the 80s.