loseth
First Post
So, the four combat roles shaping the design of 4e are defender, striker, leader and controller. But some groups spend a considerable amount of time on things other than combat. So what are the non-combat roles of D&D? Convincer? Dungeoneer? Information gatherer? How would you define/group/categorise them?
Combining ideas from RPG.net and ENWorld posters, so far we've got...
Bard/Troubadour (poetry, singing & playing music)
Buffer (buffing spells)
Clout PC (knows important people, can use clout to get stuff done)
Dungeoneer (dungeon scout--trap detection, secret doors, etc.)
Equipment Maker (makes your Christmas trees for you)
Information Gatherer
Leader (giving orders)
Negotiator/Convincer
Obstaclemeister (climbs stuff, gets past obstacles)
Researcher (finds stuff out via ancient tomes)
Rogue/Thief (stealing stuff, fencing stuff)
Loremaster/Sage (knows stuff)
Scout/Tracker (finds the path & notices stuff)
Stealthmeister/Infiltrator (sneaking around/sneaking up on people/sneaking into places)
What can you add?
Combining ideas from RPG.net and ENWorld posters, so far we've got...
Bard/Troubadour (poetry, singing & playing music)
Buffer (buffing spells)
Clout PC (knows important people, can use clout to get stuff done)
Dungeoneer (dungeon scout--trap detection, secret doors, etc.)
Equipment Maker (makes your Christmas trees for you)
Information Gatherer
Leader (giving orders)
Negotiator/Convincer
Obstaclemeister (climbs stuff, gets past obstacles)
Researcher (finds stuff out via ancient tomes)
Rogue/Thief (stealing stuff, fencing stuff)
Loremaster/Sage (knows stuff)
Scout/Tracker (finds the path & notices stuff)
Stealthmeister/Infiltrator (sneaking around/sneaking up on people/sneaking into places)
What can you add?
Last edited: