megamania
Hero
Kesh said:Did anyone do one for Dark Sun? Now that we're getting a new campaign setting book for it, my interest is rekindled.![]()
DARKSUN
Personally my favorite. 3e product is limited thus it's main weakness currently. Watch Dragon/Dungeon to alter this soon. By using 2e books and adapting them to 3e you have all the game references you need and play any type of game you want. Entrigue- Trade houses and Templars Warrior types- Arenas and every third or fourth year a city vs city scuffle occurs Magic- still there but now you need to be careful of how you use it and display it. Divine influences- elementary dear Watson. Like psionics- this is for you.
Cons-
World is no longer published. This con is a plus for me since I feel I can ANYTHING I want now to the game world.
Main villians are 45+ levels each. Need to start low before you over throw the city rulers
Psionics- either you like 'em or you don't. 3e makes it more like a third type of magic and remains balanced.
Tweaks on races- again, may be a plus by taste, most of the races have been altered some. Dwarves lack beards, elves generally are not to be trusted or liked humans have role-playing only mutations.
History- once you go through all the books (Ias I have) you have about 14,000 years of unexplored history with colorful events like the Brown Tide, Cleansing Wars and later City State of Tyr stuff.
Something else to be said. It is a world of mutable extremes. Anything goes and often does. More so, it is somewhat okay. A human mutated with a third arm will get stares but not automatically attacked. The more knowledgeable ones will- "oh- you bled at the Pristine Tower."
Think about it. Find 2e stuff on e-bay or dusty bookshelves then wait for the Dragon Magazine that details or visit Athas.Org for another 3e conversion.
Also- (self plug) check out Under A Darksun and my PbP links below to get a feel for Darksun. a world not only looking for heroes ....but needs some.