Glyfair
Explorer
I like the concept of action points. What I've been trying to remember is what the earliest roleplaying example of a mechanic that encourages the cinematic feel of heroic action. Anyone have a clue?
The earliest I remember are the Hero Points of the James Bond system. They allowed you to modify rolls, but also could be used to "change the environment" to a degree (for example, when you need a prop, you could spend a Hero Point to have it available, if it fit the surroundings).
Anyone aware of any earlier variations?
The earliest I remember are the Hero Points of the James Bond system. They allowed you to modify rolls, but also could be used to "change the environment" to a degree (for example, when you need a prop, you could spend a Hero Point to have it available, if it fit the surroundings).
Anyone aware of any earlier variations?
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