I've GMed plenty of ship travel. That hasn't generally required knowing the weight of things.
There are many ways of working out whether or not there are vessels available to knights to carry them and their entourage. Calculating weights of horses, calculating the capacity and costs of shipping, etc is only on of those ways. And as I posted, it's not one I recall ever having used.It does when figuring how many coracles you need to hire. Especially since they only have a ton or two of cargo capacity once crewed. Or if you really need to hire 2 or 3 longships for the passage.
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Can your knights afford to hire enough shipping for ALL their usual horses and squires?
I don't do PV. I do Pendragon 4th. Totally different economic approach.There are many ways of working out whether or not there are vessels available to knights to carry them and their entourage. Calculating weights of horses, calculating the capacity and costs of shipping, etc is only on of those ways. And as I posted, it's not one I recall ever having used.
It's not a method that Prince Valiant canvasses. And it's not the method that Burning Wheel canvasses either.
I've never said otherwise. I'm not the one who is insisting that doing one thing in a RPG (say, ferrying warhorses on boats) must require, or tends to require, another thing (having information about the weight of warhorses, and rules that use that information).Yours is NOT the only GM style, and isn't even the only right style. (If players are having fun, it's the right style for that group.)
And my reason for agreeing is because I've played and GMed a lot of warhorse stuff, including the ferrying of them; but have as best I recall have never needed to know how much they weight.Caring about the weight of warhorses is a very niche type of RPG
I would be very interested to know what you think RPGs are doing if not those two specific things. Those are precisely the things I am quite convinced that RPGs are doing. What an interesting difference of opinion.I was also disagreeing with the suggestion that the core concerns of RPG rules are presenting the setting and mediating players having their PCs interact with the setting.
Agreed. I've GMed a lot of RPGs that include warhorses. I can't recall when, if ever, the question arose of how much a warhorse weighs!
I'm absolutely not picking on this example, but it made me think. How much engineering do I need to know in order for a more specific horse weight to better answer the question? I mean I know how I personally would answer it, but I'm not sure how much more specific weight would help. Comparison maybe? IDK. Just noodling. Carry on.I saw it come up a couple of times. Usually regarding whether things like a bridge would support them.
I'm absolutely not picking on this example, but it made me think. How much engineering do I need to know in order for a more specific horse weight to better answer the question? I mean I know how I personally would answer it, but I'm not sure how much more specific weight would help. Comparison maybe? IDK. Just noodling. Carry on.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.