I’ve mentioned it quite a few times myself, but not as recently.Oh yeah @Snarf Zagyg wrote a lot about FKR.
I’ve mentioned it quite a few times myself, but not as recently.Oh yeah @Snarf Zagyg wrote a lot about FKR.
Can you explain what you mean by subverting the rules here? I assume you simply mean that players can try anything, including all the unconventional tactics outside the purview of a narrowly defined wargame.To me tabletop roleplaying is a mash-up of two very different hobbies:
The point of the rules for the hacked tabletop wargame is to be the wargame rules you are subverting and to provide something to push against to create the world.
- A hacked tabletop wargame where you get to try anything and subvert the rules
- A form of improv storytelling where you have better continuity and minor characters
Pretty much, yes.Can you explain what you mean by subverting the rules here? I assume you simply mean that players can try anything, including all the unconventional tactics outside the purview of a narrowly defined wargame.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.