Thomas Shey
Legend
Yes, this is getting at what separates many of the rules with mechanics from not-quite-rules about how the world works, the kind of knowledge characters in the game world could discuss.
I'm not even sure it quite reaches the latter in some cases, because sometimes there's nitty-gritty that will matter to some people in the world who interact with it but won't exist in general "lore". As an example, people may generally know that a magical metal is harder and tougher than whatever the commonly used, but that may not translate into them understanding its better at cleaving shields (but warriors may well know that) or difficult to get a really sharp edge on (but smiths may know that). These are the sort of things that the combat and crafting rules will tell you, though. The people in the two specialties may not have the specific numbers or whatever those rules do, but their understanding of their professions will often translate into that, and there's probably no clear way to express it in the lore (if it exists there at all--its the sort of detail the "lore" as presented for a setting rarely gets into) but its been conveyed in a meaningful way by word of mouth among those it'd be relevant to.







