What are the rules for?


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Actually, yes, it's perfectly easy to be just as good at fighting no matter what weapon you use.

Strike (Weapons). Buy ranks to the trait cap. You can now attack at the maximum possible effectiveness with any weapon you pick up. Simple.
 


Actually, yes, it's perfectly easy to be just as good at fighting no matter what weapon you use.

Strike (Weapons). Buy ranks to the trait cap. You can now attack at the maximum possible effectiveness with any weapon you pick up. Simple.

Yes. That's the default tact Savage Worlds takes.

But, note, that still does not make *all fighting options equally useful" there. It just means there's no extra overhead if you're forced to useful a less useful option.
 


Why can't a game make up its own genre and tropes?

Well, first of all, because I doubt the designer really can in any way they're going to both keep track of and convey to its players. Secondly, because that still doesn't say all things will be equally useful. There are genres that approach that, because they're all about look and color (I've mentioned superhero settings several times), but they've still got their own things.
 

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