Micah Sweet
Level Up & OSR Enthusiast
It can, but it might be a hard sell if it has no relation to the real world.Why can't a game make up its own genre and tropes?
It can, but it might be a hard sell if it has no relation to the real world.Why can't a game make up its own genre and tropes?
It's what I want out of RPGs, and I work very hard to make it as much like that as I can in my games."Games should have bespoke mechanical coverage for everything that can possibly come up" is, again, a very narrow and reductive take on what RPGs can be.
And I have no interest in them.There are many many games where none of these things matter.
You said that all games where the weight of a warhorse might come up, need to have bespoke lists of horse weights and a specific system of how to adjudicate them.
Great! Why is this not allowed?
When you say X should, or must, be the approach, you also say that Y should, or must, not."Allowed" is a pretty broad term here. I don't notice I have any way to not "allow" it in design. That doesn't require me to think its any kind of good design for anything but an extremely small subset of purposes.
When you say X should, or must, be the approach, you also say that Y should, or must, not.
What!???! Since when???And I have no interest in them.
You said in the other thread you don't think play is a priority and that RPGs are designed just to be read.It's what I want out of RPGs, and I work very hard to make it as much like that as I can in my games.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.