punkorange
First Post
I am under the impression that a weapon cannot be flaming and electricity at the same time (for 2d6). What are the specifics on that, how can I determing what abliites can and cannot work at the same time on magical weapons.
punkorange said:so it would be possible to have a flaming x2 electric dagger dealing 2d6 fire 1d6 electricity and 1d4 mundane?
punkorange said:okay. A weapon has to have a +1 in order to get abilities. Is this a +1 magical enhancement, or could it be the +1 enhancement from MW?
punkorange said:so it is correct to assume that a flaming dagger would cost the same as a +2 magical weapon?
I had figured as much, but it confused me when DM genie allowed me to create a flaming dagger without the +1 enhancement bonus.