I am not asking for your players' opinion I am asking for yours?They are whatever my player(s) think they are. I typically let my players develop the background for their characters, So what an elf is can change from campaign to campaign.
it is a short list of things that can't be used as target practiceThey are target practice.
so they are exactly the same as all other life?Elves are the idealised human, beautiful, youthful, idyllic, refined
They are what medieval humans long to be.
it is all illusion and deception for in truth they are soul sucking wraiths who hunger for the reality of life
I guess my response wasn't clear. I don't have an opinion on what elves are. I don't think any particular race needs a particular role. Things just are sometimes.I am not asking for your players' opinion I am asking for yours?
In my view, the elves are either British faerie knights or Norse alfar. Both are personifications of magic itself.In my grand quest to make something that can fill the role of elf without being an elf I realised that outside of being overly romanticised and if left in any environment spawning a new type with a retroactive history of ten thousand years.
I do not really grasp outside of being magic call and mystical in a vague sense what they bring to a setting and why a player might play them outside of magic being overly romanticised and being able to outlive most nations.
anyone got ideas as I am lost?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.