What are you doing with Grim Tales?

Wulf Ratbane said:
<sigh>

Maybe I should set up a playtest group or something to help kick me in the ass on this.

Anybody want to help me out?

EDIT: If you want an invite, email me.

Heh..I wouldn't have thought anything would make me regret not living in Rhode Island... :p

Also makes me wish I had a group right now to experiment on playtest with.
 

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Rodrigo Istalindir said:
Heh..I wouldn't have thought anything would make me regret not living in Rhode Island... :p

Also makes me wish I had a group right now to experiment on playtest with.

Dude, I meant an online playtest.

There's a yahoo invite with your name on it...
 

Much as I'd like to help (I've been dying to get into playtesting for a while now) our group doesn't play enough GT to where I could give it a fair real-conditions shakedown. But I will be looking forward to it when it does hit the shelves next year. :D
 

Wulf Ratbane said:
<sigh>

Maybe I should set up a playtest group or something to help kick me in the ass on this.

Anybody want to help me out?

EDIT: If you want an invite, email me.

You know where I live, baby ;)!

Feed the GT monster :p...

~ OO

PS - We need to get Heap-T in on this...
 

ragboy said:
I've got an early 15th century 'magical realism' adventure based on the myths surrounding the Hope Diamond.

You might consider such a setting as you're designing your campaign. The 1500's to the early 1900's were some of the most politically tumultuous times as governments transitioned from that medieval mindset (and religions) to the various 'isms' that shape the political landscape today. Just think RoundHeads and Cavaliers, various French revolutions, 7-Years War, American Revolution, etc etc. on into the 1900's with the Russian revolution, various Mid-East revolts (Turkey most notably), etc. Throw in some fantasy elements and you have yourself a ready made campaign world.

I really like GT's portability between genres, and that "dial D for mo' deadly" aspect of the rules. I plan on porting over a WWII campaign and a futuristic adventure, as well.

You are awesome.

I love the GT book as well, amazing work, Wulf. I steal stuff from it for other games all the time, but haven't really played with it in 'stock' form.

Any thoughts about releasing the book in pdf form?
 

Munin said:
Flynn,
Sounds like an interesting setting. I'd like to know how it turns out for you.

No problem, Munin. I'll most likely post weekly summaries of adventures once the game gets going, so that people can see what's going on with the game and I can get some creative feedback that might help improve the gaming experience.

I think the hardest part about gaming in a genre is going to be staying in the genre after mundane events occupy your mind between sessions.

Please share with us your experiences as well,
Flynn
 


Flynn said:
I'm designing a sword-and-planet setting for my Grim Tales campaign, which will start after I wrap up my current D&D game, probably in mid-March. It is about a group of people (the PCs) who are taken near the point of their death on Earth (historical periods vary; concepts may come from the late Middle Ages up to WWII) and are sent to Samardan through some mysterious mystical means, where they undertake "John Carter of Mars/Dray Prescot of Kregen"-style adventures, saving people, making friends, marrying princesses, fighting monsters, etc.

Most of my influence comes from Ken Bulmer's work under the pseudonym of Alan Burt Akers in his tremendous Dray Prescot of Kregen series, though I'll have definite nods to the John Carter series, the Green Star series, the Gor novels, etc. It's going to be a lot of fun, I hope. :) I definitely know that I'm enjoying planning it out right now.

Although most of the game will be core GT, I'm using the Mythic Earth magic system for the mystics and sorcerers of the setting, which transitions it slightly into the sword-and-sorcery realm. Still, the primary focus will be on the planetary romance genre.
!

Can I be your beeyotch?

That sounds like tons of fun. Almost exactly what I'd want to run, actually.
 

Wulf Ratbane said:
I've sent a few invites but not had any takers yet.

Which either means that my legal disclaimer is scaring folks or I screwed up the invite.

Nope, the invitation works. I've already joined and sent an initial message to the list. :)

Hope that helps,
Flynn
 

The Samardan Campaign...

Joshua Dyal said:
!

Can I be your beeyotch?

That sounds like tons of fun. Almost exactly what I'd want to run, actually.

Thank you, Kind Sir,

Once I've got the material better organized, I put it together in a PDF or three for my players, and you are welcome to a copy of it in case it might serve to inspire your own game sometime. :) If you lived within driving distance of Austin, TX, I'd also include you in the initial invitations. (When I'm ready, I'll send out the character creation guidelines and some basic info to the players, and the first characters submitted that meet the requirements will be the ones that get to start in the campaign. Seats are limited, and interest is not.)

More details on that later as the campaign draws near...

Enjoy,
Flynn
 

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