Libertad
Legend
Currently focused on TTRPG books at the moment.
Continuing to read Wagadu Chronicles: 7th Era. About a third into it, but its biggest hindrance is its thickness. Over 700 pages, and the first three chapters make up about 200 of those. While contentwise it does look to be a full, detailed world, I think there is such a thing as too much detail.
The other book I'm focusing on is the Pathfinder GM Core as part of the Remastered line. I recently completed the Player Core, and as a 1e and D&D 5e veteran, PF 2e is pleasantly surprising me in many ways; it's by no means rules-light, but the writers do a good job of making things clear and important references are often repeated or cited with page numbers for easy reference.
The third book is Ultimate Engineering by Drop Dead Studios. It's the final book in their Spheres system line, expanding the Tinker sphere from Spheres of Might for Pathfinder 1st Edition to cover all manner of gadgets from various technological eras. Sadly, it's reminding me how I bounced off 1st Edition Pathfinder: when talking about the basics of their new sub-system, they also talk about exceptions and caveats to the rules before I even had the chance to understand the basics, which is something I recall being quite common in a lot of 1e material. I found my eyes skimming a lot of text as a result.
I did manage to finish reading one book, but at 37 pages that was pretty easy to do. After being impressed with Frontiers of Eberron, I checked out what other stuff Imogen Gingell (one of the two main authors, the other being Keith Baker) wrote. She made a Pokemon-inspired mini-bestiary for Eberron called Bag of Holding Monsters, where creatures from Thelanis were formed from national archetypes of Khorvaire and Sarlona, and one could use a Bag of Holding or other extradimensional space to capture and gain them as summonable allies. They're even called Bohmon, or "Bag of Holding Monsters" for short by planar scholars.
It seems rather nifty, and there's even some Pokemon-inspired mechanics such as some of them being able to evolve into stronger forms and a listing of damage resistances/immunities and vulnerabilities based on common archetypes. The text acknowledges that there are some monster abilities that would be OP if used by PCs, so made a rule that such abilities can only affect the Bohmon. It also has 3 legendary Bohmon which are based off of the 3 Progenitor Wyrms, but RAW you cannot capture and train them as you can only do this for Bohmon of a CR half your level or lower.
Continuing to read Wagadu Chronicles: 7th Era. About a third into it, but its biggest hindrance is its thickness. Over 700 pages, and the first three chapters make up about 200 of those. While contentwise it does look to be a full, detailed world, I think there is such a thing as too much detail.
The other book I'm focusing on is the Pathfinder GM Core as part of the Remastered line. I recently completed the Player Core, and as a 1e and D&D 5e veteran, PF 2e is pleasantly surprising me in many ways; it's by no means rules-light, but the writers do a good job of making things clear and important references are often repeated or cited with page numbers for easy reference.
The third book is Ultimate Engineering by Drop Dead Studios. It's the final book in their Spheres system line, expanding the Tinker sphere from Spheres of Might for Pathfinder 1st Edition to cover all manner of gadgets from various technological eras. Sadly, it's reminding me how I bounced off 1st Edition Pathfinder: when talking about the basics of their new sub-system, they also talk about exceptions and caveats to the rules before I even had the chance to understand the basics, which is something I recall being quite common in a lot of 1e material. I found my eyes skimming a lot of text as a result.
I did manage to finish reading one book, but at 37 pages that was pretty easy to do. After being impressed with Frontiers of Eberron, I checked out what other stuff Imogen Gingell (one of the two main authors, the other being Keith Baker) wrote. She made a Pokemon-inspired mini-bestiary for Eberron called Bag of Holding Monsters, where creatures from Thelanis were formed from national archetypes of Khorvaire and Sarlona, and one could use a Bag of Holding or other extradimensional space to capture and gain them as summonable allies. They're even called Bohmon, or "Bag of Holding Monsters" for short by planar scholars.
It seems rather nifty, and there's even some Pokemon-inspired mechanics such as some of them being able to evolve into stronger forms and a listing of damage resistances/immunities and vulnerabilities based on common archetypes. The text acknowledges that there are some monster abilities that would be OP if used by PCs, so made a rule that such abilities can only affect the Bohmon. It also has 3 legendary Bohmon which are based off of the 3 Progenitor Wyrms, but RAW you cannot capture and train them as you can only do this for Bohmon of a CR half your level or lower.
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