What are you thoughts on TTRPGs with non-standard dice?


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They generally seem gimmicky, and are usually more about branding than anything else. Typically, you can play just as well with regular dice, though if used thoughtfully they can make certain results more obvious and save a bit of thinking. And sometimes they look kinda cool. So I'm not passionate about them, but I basically agree with MGibster that, all else being equal, they are a point against the game.

Mostly I just don't like having to keep track of the weird dice and remember which game they are for.
 

and as an addition - what do you think of systems that use Playing Cards instead of dice?

I ran years of Classic Deadlands - which uses playing cards AND dice.
I'm about to run Savage Worlds, same.
I don't seem to have an issue with cards.
 

It depends on the implementation, honestly. For example, I really liked them in Warhammer Fantasy RPG 3rd edition, but when FFG started using them in ALL of their RPGs just because they could, it felt a little... uh... not great. For me, anyhow.
 

Unless the funky dice can be easily replaced by “standard” polyhedral dice, I will actively avoid any rpg that uses them. Which probably means I’ve passed up some fun games, but I don’t like them enough to come out of my lurker shell!
 

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