James Gasik
We don't talk about Pun-Pun
I should point out that I don't have an adversarial position here- people are allowed to play the game in whatever way gives them the most enjoyment. But my introduction to the game and many early modules were, in fact, geared towards presenting you with ancient ruins filled mostly by very bad creatures, who were guarding quite a bit of loot.It might have been us in France taking things differently, but from the reading of the books without anyone to explain them to me, it was actually not that simple. Lawful did not necessarily mean good, but it often did, just as chaotic did not necessarily mean evil, but often did, so it was not that clear cut. And I don't remember anyone, ever, attacking someone because they were lawful and the other chaotic, it was certainly not said that way in the rules, or even implied.
And again, I don't agree, many paragraphs both in the PH and the DMG are actually fairly detailed about NOT doing this. Yes, there was some (normal in my opinion) "moral pass" about allowing good characters to kill adversaries in self-defense, or preservation of their lands/culture etc. but it's not the same thing at all.
And maybe lots of people never played "let's break into homes and murder people to rob them", and maybe dungeons were mostly filled with really evil creatures ? Yes, there are all these stories about murderhoboes, funny, never met one of them in 42+ years of D&D.
And then, there are people (like all the people I've ever played with, and that's a lot) who always played that way and never murdered entire populations because they were supposedly always evil ?
Even once you got into AD&D, the general way the people I played with ran their games remained consistent.
The Temple of Elemental Evil, Sinister Secret of Saltmarsh, The Sentinel and The Gauntlet, The Slavelords, Against the Giants, The Caves of Chaos...our heroes were sent on adventures to murder the forces of darkness and take their stuff.
It wasn't until the mid 90's that I started to consider the morality of my character's actions, but there was a lot of pushback from other people I met who played the game. They didn't want to be told they couldn't kill goblins- goblins are evil, and that was that.
It was about this time that I started to tire of AD&D and began to move onto other games like Werewolf and Vampire: The Masquerade. By the time I got back into D&D with 3e, other people who also considered the morality of their deeds were playing as well, and sometimes this turned into long debates between players.
But the game really hasn't adapted very well to this, was the point I was trying to make Any time WotC addresses alignment, they tend to say some bizarre things. I'm sure you've partaken in many alignment debates where people try to espouse their feelings about what Lawful or Evil or whatever alignment means, and have felt it doesn't line up with your own thoughts.
Alignment is meant to be a gauge of absolute forces that exist in the D&D multiverse on a grand scale, but in the trenches, as it were, a lot of of is subjective and murky. And to this day, adventures are still written about going into the dens of "bad monsters" to murder and loot them.
Which leads to some bizarre moments when players stop and go "wait. are we the bad guys?", and there's usually someone who says "oh God, it's just a game, let's just kill stuff and get xp!".