Sadras
Legend
1. Incorporeal creatures ignore the benefits of armour (except the +x component)
2. Exhaustion at 0hp
3. Roll Death Saves once rescue attempt made or at the end of combat (whichever is sooner)
4. Recovery mechanic of all SR and LR powers tied to exhaustion
5. Coup De Grace allowed on those paralyzed
6. Exhaustion condition prohibits HD recovery
7. Casters can alter spells midday, but it requires much time (idea stolen from Dungeon/Dragon article)
8. Flanking provides a +1 benefit
9. Casting rituals costs 1HD
10. Inspiration treated as a Fate point by DM
2. Exhaustion at 0hp
3. Roll Death Saves once rescue attempt made or at the end of combat (whichever is sooner)
4. Recovery mechanic of all SR and LR powers tied to exhaustion
5. Coup De Grace allowed on those paralyzed
6. Exhaustion condition prohibits HD recovery
7. Casters can alter spells midday, but it requires much time (idea stolen from Dungeon/Dragon article)
8. Flanking provides a +1 benefit
9. Casting rituals costs 1HD
10. Inspiration treated as a Fate point by DM
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