It's interesting different table's preferences for different game balances. Like, a least favourite for me would be all-alpha-all-the-time, which is a consequence one sees when players always have spells/limited abilities up. I'm interested in sometimes-alpha, sometimes-attrition.
I'm not knocking the all-alpha approach. One benefit is that once that is the assumption it is hard for players to take further advantage of recovery rates. Also, for fluff-focused tables, it might be rather moot: perhaps their combats are always rare and epic.