paradox42 said:Another vote for mean old Grimtooth here.That series of books is the best resource a trap-happy GM could ever have.
My own favorite is nasty because it anticipates what the PCs will do, and uses their paranoia against them.The trap is called "For a Case of Fire."The trap has a clearly visible plaque on the wall, and a lever next to the plaque which reads "For a case of fire, don't pull lever." There's also a silent pressure plate that gets triggered whenever anybody gets close enough to read the plaque. Basically, the lever actually disarms the trap, so characters who follow the plaque's advice are fine. Those who assume the plaque is trying to mislead them let the trap go off- and when it does it's lethal. It slams plates of solid steel down on either side of the corridor the lever and plaque are in, and douses the area between the plates with oil right before starting up flame jets to burn everything there to a crisp.
Yes, I know. I got the new one the instant I was aware it was finally in stores. By and large I like what they did in the rules changes and updates to the trap mechanics, but sadly my PCs (in both games) are beyond the "trap-filled dungeon" stage and wouldn't get much XP for traps anyway, so I'm not likely to use them again anytime soon. Book's still worth having.Treebore said:I have 4 of the old Grimmy's myself, but I was talking about the 3E version of Grimmy done by Necromancer. It dissapointingly got no nominations in the ENNIEs either, even though it was submitted.
Dog Moon said:Aces and eights with a 3? Assuming a pair of aces and a pair of eights, that is also 21.
Dead man's hand refers specifically to Aces and Eights, the legendary hand held by Wild Bill Hiccock when he was shot in the back during a game of poker in the fledgeling city of Deadwood. Yes, there is some historical backing behind those first few episodes of the HBO drama.Agent Oracle said:The "dead man's hand" refers to a hand of cards that is supposedly phenominal bad luck, s it was, it would have lead the players to a deadfall with a skeletal knight at the bottom.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.