Herzog
Adventurer
My favorites are these:
-already mentioned waterfilled pit with closing grid.
-red line
-supporting columns with goodies.
i'll explain the last two:
the red line is not really a trap. I heard about it from another DM who used it.
The idea is that there is a large complex occupied by a BEBG with it's minions.
The complex is part of an ever larger set of tunnels.
The red line marks the territory edge.
The players spent a lot of time figuring out if there maybe was something nasty on the other side.....
the supporting columns comes from a module i read, although I can't remember which one.
The idea is that the party faces a white dragon in a large hall made completely of ice.
throughout the hall, big columns rise from ground to the (high!) ceiling.
inside the columns are the frozen bodies of earlier encounters the white dragon had with adventuring.
Once the white dragon is defeated, they will probably investigate the columns. The adventurers inside carry interesting magical items etc.
However, for every column destroyed to get at the items, there is a 10% cumulative chance the ceiling will come down.....
herzog
-already mentioned waterfilled pit with closing grid.
-red line
-supporting columns with goodies.
i'll explain the last two:
the red line is not really a trap. I heard about it from another DM who used it.
The idea is that there is a large complex occupied by a BEBG with it's minions.
The complex is part of an ever larger set of tunnels.
The red line marks the territory edge.
The players spent a lot of time figuring out if there maybe was something nasty on the other side.....
the supporting columns comes from a module i read, although I can't remember which one.
The idea is that the party faces a white dragon in a large hall made completely of ice.
throughout the hall, big columns rise from ground to the (high!) ceiling.
inside the columns are the frozen bodies of earlier encounters the white dragon had with adventuring.
Once the white dragon is defeated, they will probably investigate the columns. The adventurers inside carry interesting magical items etc.
However, for every column destroyed to get at the items, there is a 10% cumulative chance the ceiling will come down.....
herzog