2d20 threshold dice pools plus roll under plus difficulty as successes.
Mutants and Masterminds damage/effect saves snd tiers of effect.
Sorry, I'm not familiar with those two. Can you expand a bit?
Thanks.
Based on something pemerton wrote, I decided to check out Dying Earth. And I really like the Overarching Rule of Efficacious Blandishment.
"The overarching rule of efficacious blandishment states that a character who tries to do something outside the letter of the game’s other rules may do so, provided that the player convinces the GM that this action falls within the spirit of the story. Thus the only true circumscriptions on your actions are maintained by the twin poles of your persuasiveness and your GM’s gullibility."
That works for me. It's sort of the anti-Rules Lawyer provision; don't try and convince me what you think the rule is, convince me that the rule should be broken.![]()
Based on something pemerton wrote, I decided to check out Dying Earth. And I really like the Overarching Rule of Efficacious Blandishment.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.