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What are your houserules?

joela

First Post
Now that the Pathfinder RPG is out, what are some houserules you're considering implementing? For me, I'm going to allow the players to chose what they want their strong/weak Saving Throws to be for their PCs. Oh, and select almost all their own skills as class skills.
 

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As things are looking right now, I'm most likely to use it as Unearthed Arcana was intended to be used, as a big pile of house rules suggestions and inspirations for 3.5.
 

I'm going to have to take a look and mull some of it over for a while I think. Cover all the spell changes, combat tweaks, check out some of the changes to skills, and the new feats. I'm tempted to houserule at the moment are the Metamagic feats and I'm definately adding my own Hero/Action Point mechanic for my own game. After that I might add a houserule that allows a Rogue to stab someone in the back in a dark alley. That's about it atm.

Though I did just pick up Trailblazer and I'm wanting to take a look at Monte Cook's Collected Book of Experimental Might and these might plant the seeds for some additional ideas.
 


I have not looked over the entire book in detail but I will be allowing the 3.5 version of power attack and stand still, but they will be known as improved power attack and improved standstill.

Since Trip attacks have been nerfed I was thinking of returning the spiked chain to its former glory. I figure if I am going to spend a feat on a weapon then it better do something special.

Possible other house rules could be improving the Barbarian. At first glance it looks like the Fighter is ahead in the damage department, which may leave the Barbarian without a home.
 

All I can think of right now that we'll be house-ruling:

Several skill changes. I am flabbergasted that Jason B. considers a rank of Stealth, a rank of Perception, a rank of Acrobatics, and a rank of Swim to all have the same in-game value. They are wildly disparate. The skill decisions made, IMO, are the only truly weak spot in Pathfinder.

Disabled/Staggered. In our games, Disabled/Staggered has a range equal to your Constitution mod. (So an 18 Con PC is disabled when between 0 and -4 HP, inclusive. An 8 Con PC is disabled at 1 HP!)

We'll have other changes, but those aren't so much house rules as "atmosphere" rules. (Like making coming back from the dead more difficult.)
 

I'd pretty much only use the new class features, bab/hd rules, races, and feat progression. Everything else is still 3.5 with the option to take a few of the pathfinder feats if you want.
 

Now that the Pathfinder RPG is out, what are some houserules you're considering implementing?

Usually, when I try to learn a new system, I don't make any houserules or ban my old ones. Once we get a really good feel for the system (after a year of playing or so), then I may introduce houserules to deal with situations that we didn't jive well with us.
 


<inside joke>
My group has discussed sneak attack for everyone. PCs, NPCs, whatever.

Oh, and rogues get it every hit die, to make them special.
</inside joke>
 

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