D&D 5E What are your most well used Products?

Let's see, not including Core Book, Monster Manuals, or either Dragon magazine and web articles

1e:
Mayfair's Witch's (Mayfair Games): for additional inspiration to supplement The Witch's Handbook (see below)
Unearthed Arcana: For the environmental/cultural weapon and skill aspects of the barbarian class when designing "barbarian" cultures

Note: if I still owned Cities (by Midkemia/Chaosium): it would be on my list for city generation

2e:
Complete Fighter's Handbook: for adapting kits and weapon groups. Also the Complete Handbook series is my preferred supplement format for races and classes. I don't like the PHB 2,3 format or the source/power formats used in 4e and 5e.
Complete Thief's Handbook: for adapting kits and the guild information
Complete Priest's Handbook: for the specialty priests as inspiration and cleric rules tailoring
Complete Druid's Handbook: for the environmental variants
PO: Spells and Magic:as reference for some of the alternative specialist wizards and alternate spellcasters

Note: If I could find my copies, the following: HR: Vikings Campaign Sourcebook , HR: Celts
Note: I like the World Builder's Guide, Faiths and Pantheons, Monster Mythology, and several of the books from DMGR series and HR series of books. If I owned copies of them, they would be used as well

3e
Unearthed Arcana: several variants became default in my 3e game and would house rule into 5e.
Book of Iron Might (Malhavoc)
Book of the Righteous (Green Ronin): good inspiration for pantheon building
Master Class: Cavalier's Handbook (Green Ronin)
Master Class: Psychic's Handbook (Green Ronin)
Master Class: Shaman's Handbook (Green Ronin) My definitive guide for Shaman's in D&D
Master Class: Witch's Handbook (Green Ronin): My definitive guide for Witches in D&D
Experts 3.5 (Skirmisher Games)
From Stone to Steel (Monkey God Enterprises/High Moon Games): a guide to Weapons, Armor and equipment by cultures
Noble Steeds (Avalanche Press): a good primer on horses with additional information on other mounts and mount companions
Poisoncraft (Blue Devil Games): Best D&D poison rules of any edition, in my opinion. Has things like onset time.
Tournaments Taverns and Fairs (EN Publishing)
Book of Fiends (Green Ronin)
Advanced Bestiary (Green Ronin)
Deluxe Book of Templates Revised (Silverthorne/Goodman Games)
Corsairs (Adamant Entertainment)
Toolbox (Alderac Entertainment)
Wilds (Alderac Entertainment)

Note: If I owned copies, the following WOTC products would be included: Fiendish Codex I: Hordes of the Abyss, Stormwrack, Heroes of Horror
Note: If I owned copies: Bestiary Predators (Betabunny), Seas of Blood (Mongoose)

Non-Dungeons and Dragons
Campaign Law/GM Law (ICE): For Rolemaster Standard System. It has great world building
Character Law (ICE): For Rolemaster Standard System. I like the cultural information section for each race and it influences my format for race/culture write-ups to the players
GURPS: Aztecs
GURPS: Celtic Myth
GURPS: Vikings
GURPS: Martial Arts
Ultimate Martial Artist (Hero Games): a martial arts supplement for Champions/Hero System
Blood and Fists (RPGObjects): a martial arts supplement for d20 Modern
Martial Arts Companion (Irown Crown Enterprises): a martial arts supplement for Rolemaster Standard System

Settings/Games (note: I rarely run the D&D settings, but get inspiration)
Greyhawk 1e Folio
Al Quadim Land of Fate
Darksun (original boxed set)
Ravenloft (original boxed set)
Ars Magica 3e
L5R: Avalon
L5R: Castille
L5R: Montaigne
L5R: Voddace
Warhammer Fantasy RPG 1e: For the pantheon
 
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1e Manual of the Planes
1e DMG
2e Greyhawk Adventures
2e Complete Book of Humanoids
2e Rock of Bral
4e Monster Manual 3

Ultimate Character Concepts
Rolemaster Construct Companion
Silent Legions (new by Sine Nomine, but I plan on using it quite a bit for it's sandbox advice).
 

Beyond the 5e Holy Trinity ™ the most useful products at my table are:

Pathfinder flip maps
Campaign Coins, (which I use for Inspiration)
Miniatures
Pathfinder Combat Tracker
my iPad, (loaded with all my Forgotten Realms pdfs and every single Elder Scrolls soundtrack currently out)

My wish list would be:
Publish adventures with full color printed maps included, (even it it costs a bit more) or sell these maps as Pathfinder flip maps
 

I have been playing for just over 20 years, so "decades" is stretching it a bit for most of what I have. But the older edition stuff that still sees regular use in my games includes:

Too many modules to list

Supplements:

D&D Rules Cyclopedia
AD&D 2e Monster Manual
The Illithiad
DM Option: High Level Campaigns
Player's Option: Spells & Magic
Mystara Gazetteer series, Hollow World, Wrath of the Immortals, adventures
Dark Sun Dragon Kings hardcover
Al-Qadim: the entire line, particularly the Complete Sha'ir's Handbook, Secrets of the Lamp, Ruined Kingdoms, and Cities of Bone
Spelljammer: Entire line, particularly the Complete Spacefarer's Handbook and Rock of Bral
Ravenloft: Masque of the Red Death expansion
Complete Book of Necromancers

Slightly Newer Stuff:
D20 Call of Cthulhu
Heroes of Horror
the Barrow of the Forgotten King adventure arc

Also, I have a set of dice that was given to me as an initiation present at the first game session I ever played, which was a Dark Sun adventure in 1994. I still use them for special occasions, and my players have come to fear those occasions . . .
 

Things I've been using since time immemorial:

All sorts of 1e publications - core books, add-on books, adventure modules, etc.
Dice
Gridded chalkboard raised off the table
Metal minis for PCs, painted if someone else paints them as I'm hopeless at it
Pawns, chess pieces, etc. for enemies
Grid paper and pen for mapping

Things more recent that I currently use a lot:

Various adventures etc. from more recent editions (e.g. I'm currently running a converted 5e adventure), always paper-based
Plastic minis for monsters and enemies
Computer for keeping game logs, notes, stats etc.
Computer again for printing out blank character sheets, treasury forms, etc.
The Internet for keeping player-available game logs and info, and some game material (e.g. our spells are all online now)

Lanefan
 

Hiya!

Decades huh? Right...

* 1e DMG in particular, but all 1e rule books...probably because we still play it!
* 1e Modules (most of them...)
* The Keep on the Borderlands
* Rules Cylopedia & BECMI Box Set's
* "Erol Otis" cover Basic and Expert D&D box sets
* My blue crystal dice from The Armory (yeah, got 'em in '81? '82? Something like that)
* My Pentac P205 5mm mechanical pencil (don't use it any more, but did use that one pencil for close to 30 years)
* (Games still played with regularity; Star Frontiers, Gamma World 3rd Edition, Marvel Super Heroes Advanced, Powers & Perils, Basic D&D/BECMI/RC)

I think that's about it. Never was big on mini's (for RPG's), nor "gimmick" stuff like flip-maps, cheaply generated/made dungeons, "spell cards" (or whatever), etc. My basic rule of thumb for the old days was basically "If it's pretty, it probably sucks". Oh, and the "smell test". That was a surprisingly good method of choosing which new RPG book to buy. Crack it open and immediately shove your nose into the crease and take a deep sniff. If it smelled horrible, put it back. If it smelled good, it's a keeper! (yeah, I know, sounds wierd, but by gumm, it served me and my friends well for decades). Best smelling book, hands down, the original 1e hardback Warhammer Fantasy Role-Play. Mmmmmm......

^_^

Paul L. Ming
 

Wow, some great things on peoples lists.

My longest lasting products are my:

3.5 Players Handbook
Eberron Campaign Guide
and my Dice

But recently I have revived my Spelljammer Campaign so of course the Spelljammer boxed set and the Rock of Bral have made a revival (it is amazing how many people have the Rock on their lists)

The books I have on my shelf that have spanned several editions while still remaining relevant are the Blue Complete Books especially:

The Complete Book of Villains
The Complete Book of Necromancers
The Castle Guide and
The Campaign Sourcebook and Catacomb Guide

Also a notable mention for anything to do with Gods: Faiths and Avatars
 

I was wondering what Products do you have that you have been using for Decades so far?
Decades? That'd be 1995 onward. Not many as I likely got into D&D close to that year. Well... maybe '93.
Maybe the Ravenloft Red Box and Monstrous Manual. Complete Book of Humanoids for a 5e monstrous race blog I did. I certainly reference my 1e Manual of the Planes and Deities and Demigods quite a bit, but I think I had them for less than 20 years.

A single decade is 2005 to now. I've certainly used my 3.0 Forgotten Realms campaign setting book, a few licensed Ravenloft and Dragonlance books from that era. I've brainstormed using a few Prestige Classes or spells from 3.5 books. The 3e Manual of the Planes and Deities and Demigods get some love and attention. But, for the most part, the books I have from that era are splatbooks that have little value now.

This is really the catch. I've broken out an early 2e Ravenloft book for a campaign I was running to use as a reference, as that book was still valid 25 years later. But Complete Warrior isn't, and neither is Martial Power. And I can see much of Sword Coast Adventurer's Guide being useful in 10 years if I run a Realms campaign.
 


So I was listening to Greg Tito on the Tome Show and he mentioned that WotC wants to make products that are going to be used for Decades to come and I was wondering what Products do you have that you have been using for Decades so far?

1e DMG since ca 1984/1985.
Wilderlands of High Fantasy Box Set - got it 2004 I think, use it more every year. :D
Some of my dice. :D
Possibly a few minis, but it's pretty rare these days that I pull out the lead ones from the mid-1980s.
 

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