Let's see, not including Core Book, Monster Manuals, or either Dragon magazine and web articles
1e:
Mayfair's Witch's (Mayfair Games): for additional inspiration to supplement The Witch's Handbook (see below)
Unearthed Arcana: For the environmental/cultural weapon and skill aspects of the barbarian class when designing "barbarian" cultures
Note: if I still owned Cities (by Midkemia/Chaosium): it would be on my list for city generation
2e:
Complete Fighter's Handbook: for adapting kits and weapon groups. Also the Complete Handbook series is my preferred supplement format for races and classes. I don't like the PHB 2,3 format or the source/power formats used in 4e and 5e.
Complete Thief's Handbook: for adapting kits and the guild information
Complete Priest's Handbook: for the specialty priests as inspiration and cleric rules tailoring
Complete Druid's Handbook: for the environmental variants
PO: Spells and Magic:as reference for some of the alternative specialist wizards and alternate spellcasters
Note: If I could find my copies, the following: HR: Vikings Campaign Sourcebook , HR: Celts
Note: I like the World Builder's Guide, Faiths and Pantheons, Monster Mythology, and several of the books from DMGR series and HR series of books. If I owned copies of them, they would be used as well
3e
Unearthed Arcana: several variants became default in my 3e game and would house rule into 5e.
Book of Iron Might (Malhavoc)
Book of the Righteous (Green Ronin): good inspiration for pantheon building
Master Class: Cavalier's Handbook (Green Ronin)
Master Class: Psychic's Handbook (Green Ronin)
Master Class: Shaman's Handbook (Green Ronin) My definitive guide for Shaman's in D&D
Master Class: Witch's Handbook (Green Ronin): My definitive guide for Witches in D&D
Experts 3.5 (Skirmisher Games)
From Stone to Steel (Monkey God Enterprises/High Moon Games): a guide to Weapons, Armor and equipment by cultures
Noble Steeds (Avalanche Press): a good primer on horses with additional information on other mounts and mount companions
Poisoncraft (Blue Devil Games): Best D&D poison rules of any edition, in my opinion. Has things like onset time.
Tournaments Taverns and Fairs (EN Publishing)
Book of Fiends (Green Ronin)
Advanced Bestiary (Green Ronin)
Deluxe Book of Templates Revised (Silverthorne/Goodman Games)
Corsairs (Adamant Entertainment)
Toolbox (Alderac Entertainment)
Wilds (Alderac Entertainment)
Note: If I owned copies, the following WOTC products would be included: Fiendish Codex I: Hordes of the Abyss, Stormwrack, Heroes of Horror
Note: If I owned copies: Bestiary Predators (Betabunny), Seas of Blood (Mongoose)
Non-Dungeons and Dragons
Campaign Law/GM Law (ICE): For Rolemaster Standard System. It has great world building
Character Law (ICE): For Rolemaster Standard System. I like the cultural information section for each race and it influences my format for race/culture write-ups to the players
GURPS: Aztecs
GURPS: Celtic Myth
GURPS: Vikings
GURPS: Martial Arts
Ultimate Martial Artist (Hero Games): a martial arts supplement for Champions/Hero System
Blood and Fists (RPGObjects): a martial arts supplement for d20 Modern
Martial Arts Companion (Irown Crown Enterprises): a martial arts supplement for Rolemaster Standard System
Settings/Games (note: I rarely run the D&D settings, but get inspiration)
Greyhawk 1e Folio
Al Quadim Land of Fate
Darksun (original boxed set)
Ravenloft (original boxed set)
Ars Magica 3e
L5R: Avalon
L5R: Castille
L5R: Montaigne
L5R: Voddace
Warhammer Fantasy RPG 1e: For the pantheon
1e:
Mayfair's Witch's (Mayfair Games): for additional inspiration to supplement The Witch's Handbook (see below)
Unearthed Arcana: For the environmental/cultural weapon and skill aspects of the barbarian class when designing "barbarian" cultures
Note: if I still owned Cities (by Midkemia/Chaosium): it would be on my list for city generation
2e:
Complete Fighter's Handbook: for adapting kits and weapon groups. Also the Complete Handbook series is my preferred supplement format for races and classes. I don't like the PHB 2,3 format or the source/power formats used in 4e and 5e.
Complete Thief's Handbook: for adapting kits and the guild information
Complete Priest's Handbook: for the specialty priests as inspiration and cleric rules tailoring
Complete Druid's Handbook: for the environmental variants
PO: Spells and Magic:as reference for some of the alternative specialist wizards and alternate spellcasters
Note: If I could find my copies, the following: HR: Vikings Campaign Sourcebook , HR: Celts
Note: I like the World Builder's Guide, Faiths and Pantheons, Monster Mythology, and several of the books from DMGR series and HR series of books. If I owned copies of them, they would be used as well
3e
Unearthed Arcana: several variants became default in my 3e game and would house rule into 5e.
Book of Iron Might (Malhavoc)
Book of the Righteous (Green Ronin): good inspiration for pantheon building
Master Class: Cavalier's Handbook (Green Ronin)
Master Class: Psychic's Handbook (Green Ronin)
Master Class: Shaman's Handbook (Green Ronin) My definitive guide for Shaman's in D&D
Master Class: Witch's Handbook (Green Ronin): My definitive guide for Witches in D&D
Experts 3.5 (Skirmisher Games)
From Stone to Steel (Monkey God Enterprises/High Moon Games): a guide to Weapons, Armor and equipment by cultures
Noble Steeds (Avalanche Press): a good primer on horses with additional information on other mounts and mount companions
Poisoncraft (Blue Devil Games): Best D&D poison rules of any edition, in my opinion. Has things like onset time.
Tournaments Taverns and Fairs (EN Publishing)
Book of Fiends (Green Ronin)
Advanced Bestiary (Green Ronin)
Deluxe Book of Templates Revised (Silverthorne/Goodman Games)
Corsairs (Adamant Entertainment)
Toolbox (Alderac Entertainment)
Wilds (Alderac Entertainment)
Note: If I owned copies, the following WOTC products would be included: Fiendish Codex I: Hordes of the Abyss, Stormwrack, Heroes of Horror
Note: If I owned copies: Bestiary Predators (Betabunny), Seas of Blood (Mongoose)
Non-Dungeons and Dragons
Campaign Law/GM Law (ICE): For Rolemaster Standard System. It has great world building
Character Law (ICE): For Rolemaster Standard System. I like the cultural information section for each race and it influences my format for race/culture write-ups to the players
GURPS: Aztecs
GURPS: Celtic Myth
GURPS: Vikings
GURPS: Martial Arts
Ultimate Martial Artist (Hero Games): a martial arts supplement for Champions/Hero System
Blood and Fists (RPGObjects): a martial arts supplement for d20 Modern
Martial Arts Companion (Irown Crown Enterprises): a martial arts supplement for Rolemaster Standard System
Settings/Games (note: I rarely run the D&D settings, but get inspiration)
Greyhawk 1e Folio
Al Quadim Land of Fate
Darksun (original boxed set)
Ravenloft (original boxed set)
Ars Magica 3e
L5R: Avalon
L5R: Castille
L5R: Montaigne
L5R: Voddace
Warhammer Fantasy RPG 1e: For the pantheon
Last edited: