Pathfinder 1E What are your Pathfinder houserules?

While I run Pathfinder game mixed with 3.0, 3.5 stuff (both WotC and others - (Arcana Unearthed races and classes being a big one)) these are the general houserules we use that would apply to normal games*

HP at First is dice rolled plus Con score (not con bonus). After that, it is normal.

We use the extra maneuvers from later books, and some from 3rd party. That is a lot of maneuvers. And we like maneuvers (any extra combat options is a good thing). So 1 Improved feat lets you get the "no AoO +2" to that maneuver. The next time you take that feat, you get the improved effects on two maneuvers. Time after that it is 4 more. Time after that is 8 more (pretty much all of them). The next feat in line (Mastery IIRC) are handled as normal.

Added to above - anyone with Improved Unarmed strike adds a +2 to all CMD and CMB.

House rules I've done in 3.x and Pathfinder - Scrying spells are pretty much gone, use magic items and they are rare. No PCs creating items. Flying spells are pretty much gone (this is a thematic thing, the fantasy I read doesn't have the heroes flying all over the place). Teleport causes a condition (Dazed more often than not) for a round or two after the teleport - although Dimension door doesn't have this issue - only for Long distant teleports. Some other spell adjustments.


* we play a solo game (1 person GMing and 1 playing) and we use published modules, so we up-power a lot - so a single character fills all "roles" and survives long enough. Those house rules take much more space.
 
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I'm not sure I'd call this house rules. In one case it is an exploit, maybe you'd even call it cheating if not for the DM knowing I was doing it.

In 2 games with different groups they apparently don't like separate initiative for PC's and their pets. So, in one group my animal companion acts on the same initiative as my druid PC.

But in my other game I roll initiative twice. Once for my summoner PC and again for my eidolon. Then I take whichever initiative is better and both act on that phase. I've done this in the open and told the DM and he doesn't seem to care. Generally it means I act before a good deal of PCs and bad guys, but doesn't necessarily matter. While my eidolon can sometimes make the required Perception roll, my summoner can't, so often I can't act in the surprise round, which most combats begin with. At least in this game.

I suppose that's a house rule. Either all combats have a surprise round or very rarely is surprise used.
 

- No magic item shop
- critical hit and critical fumble table
- Resurrection costs 1 Con permanently
- Spells can only be learned via scrolls
- no crafting of magic items
- no metamagic feats
- Every time a spell is cast the player has to do a spellcraftcheck DC 16 + Level of the Spell
- received XP are drastically reduced so gaining a level happens about every 20 - 25 sessions

And a few minor tweaks I can't recall right now.
 

Hero Points
The party begin with three hero points. Use of a hero point from the party pool must be seconded by another party member. Individual points and points for the party pool may be rewarded for exceptional play.
Wow, shared party hero points, that's fantastic, I never would have thought of that. I'm gonna use it in my game on Thursday.
 

- received XP are drastically reduced so gaining a level happens about every 20 - 25 sessions

If you play on average once a week, that leaves you leveling up about twice a year. Considering most people are lucky to have a campaign last a whole year, how do you get past level 2?

Personally I can't image playing a level 1 character for that long, but if you are looking at trying to avoid the inevitable super hero power creep that happens to the d20/OGL system you should check out the E6 rules variant that caps leveling at 6.

Epic 6 - Myth-Wiki

http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html
 

Wow, shared party hero points, that's fantastic, I never would have thought of that. I'm gonna use it in my game on Thursday.

X-Crawl uses a similar system, except that it forbids players from declaring the use of "mojo" (its version of hero points) for their own characters. A player may declare the use of a hero point to apply to the task at hand, but only for another player's character (and it need not be seconded). If a player requests or even hints to someone else that his character needs to have a hero point, the DM can disqualify that PC from gaining the use of hero points for the task at hand. The reason given for this peculiar method is that the hero point pool is supposed to represent the PCs working as a team and becoming greater than the sum of its parts, rather than as individuals who just happen to be going on the same adventure.
 

If you play on average once a week, that leaves you leveling up about twice a year. Considering most people are lucky to have a campaign last a whole year, how do you get past level 2?

Personally I can't image playing a level 1 character for that long, but if you are looking at trying to avoid the inevitable super hero power creep that happens to the d20/OGL system you should check out the E6 rules variant that caps leveling at 6.

Epic 6 - Myth-Wiki

http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html

I know E6. It's just that our group loves SLOW leveling and long term campaigns. We play together for 16 years now once a week and our campaigns tend to last for several years. Our AD&D Campaign lasted for 7 years and got the characters to level 12.

That's just the way we like it ;)

Although we have an agreement that leveling takes less time from levels 1 - 3. After that, you have to work for your levels.
 

I know E6. It's just that our group loves SLOW leveling and long term campaigns. We play together for 16 years now once a week and our campaigns tend to last for several years. Our AD&D Campaign lasted for 7 years and got the characters to level 12.

That's just the way we like it ;)

Although we have an agreement that leveling takes less time from levels 1 - 3. After that, you have to work for your levels.

Oh wow, well if you're lucky enough to have a group that dedicated then thumbs up to you!
 



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