Lord Mhoram
Hero
While I run Pathfinder game mixed with 3.0, 3.5 stuff (both WotC and others - (Arcana Unearthed races and classes being a big one)) these are the general houserules we use that would apply to normal games*
HP at First is dice rolled plus Con score (not con bonus). After that, it is normal.
We use the extra maneuvers from later books, and some from 3rd party. That is a lot of maneuvers. And we like maneuvers (any extra combat options is a good thing). So 1 Improved feat lets you get the "no AoO +2" to that maneuver. The next time you take that feat, you get the improved effects on two maneuvers. Time after that it is 4 more. Time after that is 8 more (pretty much all of them). The next feat in line (Mastery IIRC) are handled as normal.
Added to above - anyone with Improved Unarmed strike adds a +2 to all CMD and CMB.
House rules I've done in 3.x and Pathfinder - Scrying spells are pretty much gone, use magic items and they are rare. No PCs creating items. Flying spells are pretty much gone (this is a thematic thing, the fantasy I read doesn't have the heroes flying all over the place). Teleport causes a condition (Dazed more often than not) for a round or two after the teleport - although Dimension door doesn't have this issue - only for Long distant teleports. Some other spell adjustments.
* we play a solo game (1 person GMing and 1 playing) and we use published modules, so we up-power a lot - so a single character fills all "roles" and survives long enough. Those house rules take much more space.
HP at First is dice rolled plus Con score (not con bonus). After that, it is normal.
We use the extra maneuvers from later books, and some from 3rd party. That is a lot of maneuvers. And we like maneuvers (any extra combat options is a good thing). So 1 Improved feat lets you get the "no AoO +2" to that maneuver. The next time you take that feat, you get the improved effects on two maneuvers. Time after that it is 4 more. Time after that is 8 more (pretty much all of them). The next feat in line (Mastery IIRC) are handled as normal.
Added to above - anyone with Improved Unarmed strike adds a +2 to all CMD and CMB.
House rules I've done in 3.x and Pathfinder - Scrying spells are pretty much gone, use magic items and they are rare. No PCs creating items. Flying spells are pretty much gone (this is a thematic thing, the fantasy I read doesn't have the heroes flying all over the place). Teleport causes a condition (Dazed more often than not) for a round or two after the teleport - although Dimension door doesn't have this issue - only for Long distant teleports. Some other spell adjustments.
* we play a solo game (1 person GMing and 1 playing) and we use published modules, so we up-power a lot - so a single character fills all "roles" and survives long enough. Those house rules take much more space.
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