EzekielRaiden
Follower of the Way
100% the same for me.I'm glad that some folk can enjoy playing this way- I've never been comfortable with it. It was never worth the stress, but I have some degree of social anxiety n' all that fun stuff.
That's definitely a big help, but resolving interparty conflict in-character has never sat well with me. Again, just my experience- I'd say yours is the exception, not the rule, but again I'm glad that it works for you.. I just wouldn't recommend it for everyone![]()
The frustration and constant, draining effort of dealing with all the fallout, over and over and over, of constantly disengaging myself from the story and character so I won't feel any emotions about it, of keeping the game at arm's length...it both sours the joyful moments and deadens most of the excitement I would feel.
It's much easier to just work with folks to begin with, to make something that CAN produce conflict, in reasonable situations, but mostly produces cooperation toward our shared goals. And I'm completely with you that most people aren't super interested in that "absolutely no emotional investment"+"constantly putting in effort to avoid IRL conflict arising from character conflict" combo.