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What are your thoughts on ANIME's influence on D&D?

What are your thoughts on ANIME's influence on D&D?


  • Poll closed .
Nuclear Platypus said:
Goku and Dragonball was originally based on a famous fairy tale (Journey to the East) but to up the ante, they beefed everyone up and kept doing so as the series progressed. Sounds like power creep to me. Sure Goku (or most anime heroes) are dumber than a box of frozen peas but they win because they don't give up. And also the good guys always win.

Not always true - and even if they win, the victory can be phyrric. Take the following:

Ninja Scrolls:
The protagonist dies at the end succumbing to poison
Cowboy Bebop:
Spike Spiegel dies after he has taken out his nemesis to save his friends

And then there are anime series with truly depressing endings, such as:

Gilgamesh:
The sky falls, and everybody dies


Thus, "the good guys always win" can not be taken for granted. Furthermore, anime series often tend to have real, permanent deaths. Compare that to American superhero comics - if a major character dies in them, the question usually isn't if he gets ressurected, but how.
 

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Crothian said:
I've seen very little anime influence on D&D so I need a "there isn't any" answer :D

Lots of others have given props to Crothian for this, but, he just said it so well, it bears repeating yet again.

Despite a few requests, I still have yet to see a single example of anime influence in D&D books listed in this now 4 page thread. Damn, it's so pervasive, we can't separate out where anime ends and D&D begins. :]
 

BRP2 said:
If the pacing of anime is bad for you, read manga. Trust me, it is just so much better, especially if you don't enjoy the music of shows. Shows need to be 20~ minutes long, while manga doesn't have that problem. In anime, those long moments of nothing happening comes from the fact they need to take a single panel and stretch it out for 5 to 10 seconds.
Very true. Animes are often *very* long, and even include filler arcs, if they're based on a manga and overtake the manga in the story arc. Usually, mangas contain the story of about three to five episodes (depending on the exact manga/anime).
Additionally, look for the shorter animes, like Witch Hunter Robin, Ergo Proxy, Samurai Champloo a.s.o. - they're sometimes not based on mangas, and generally, shorter animes are much better paced and have a conclusion, making it far more enjoyable to watch.
BRP2 said:
Anyway, before you make judgment on Anime or Manga on a whole, watch/read Death Note. Holy crap, it is good.
And I'd like to highlight Witch Hunter Robin: It is very "western" in style, i.e. no cutesy, no face faults, no move announcement and good pace. But it contains a bit angst. On the other hand many American/European movies contain angst/doubting heroes or similar stuff.
 

Hussar said:
Despite a few requests, I still have yet to see a single example of anime influence in D&D books listed in this now 4 page thread. Damn, it's so pervasive, we can't separate out where anime ends and D&D begins. :]

People see an influence where there is none, and 'anime' (like 'video game / MMORPG', 'Magic:TG' or 'Pokemon') also seems to be code for 'I don't like something but can't articulate why, so I'll ascribe it to something a lot of people dislike so maybe this time I'll seem cool'.

Most of the time in other threads, people cite the art style. Anytime someone has spiked hair or armor or oddly-colored hair, you hear it. And that is probably true in some cases; artists pull from a lot of different sources and japanese-produced video games/manga/anime have some unusual and striking stylistic choices you don't usually see here. That's going to draw an artist like crumbs will a starving man. But then I see a lot of other more modern fantasy art influences in D&D art than just anime.

I'll say if we have anything directly inspired by anime it would be Book of Nine Swords. But I could also ascribe it to wuxia films as well.
 

DungeonMaester said:
I dissagree. In anime all you do is call out the name of the spell or attack you are doing. In D&D you have a long dragonic speach to say for casting. In real martial arts, no attack <Ive been taught or have even heard of> had a goofy name like Legendary Dragon punch, nor do you call it out when attacking.---Rusty
In anime, most 'magic' (As opposed to chi based martial arts attacks) usually IS proceeded by some sort of chant. It's not to far off from DnD in that aspect. Considering most fantasy anime is directly influenced from DND itself, this probably shouldnt be to surprising.

Attack names ARE shouted, but this most likely is itself taken from other traditions and isnt unique to anime by itself. A lot of times, it's more for the audience so we can identify it. As for the actual NAMES, many martial arts DO have 'funny' names when translated into english, especially the Chinese ones. What sounds more impressive? "Tai Chi Chuan" or "Supreme Ultimate Fist"? Some actual technique names sound equally silly in English. In the native language, it 'sounds' better.
 

Crothian said:
I've seen very little anime influence on D&D so I need a "there isn't any" answer :D

Ditto.

Do I see some anime that has a D&D influence like Record of the Lodoss War, Heroic Legend of Arslan, etc...? Yes.

Do I see anime style art and concepts in D&D? Not really. It's still pretty much 'dungeon punk' in style in back to the dungeon for a lot of the 'classic' feel. This doesn't mean that o ther publishers haven't done their best to bring such things to D&D thought through material like BESM d20 and Advanced Sorcerery d20. (Unless I'm getting the GR book mixed up with the GoO one.)

I think that depending on the anime you've been exposed to, you'll have a different perspective than what it actually is, and that's simply another medium to tell stories. The anime Berserk would be a perfect model for A Game of Thones as it involves politics as well as combat and something like Escaflowne would be perfect for busting out the d20 Mecha rules.
 

I dissagree. In anime all you do is call out the name of the spell or attack you are doing. In D&D you have a long dragonic speach to say for casting. In real martial arts, no attack <Ive been taught or have even heard of> had a goofy name like Legendary Dragon punch, nor do you call it out when attacking. In a real fight, you might as well tell your enemy what you are doing before you do it. "Stand there while I round house you in the face." To jump back to spell casing, A Fighter or Monk may not know what the incantaion for fireball is, as where in anime you have to be dumb not to caught what you where just hit with.

You're read Order of the Stick?

"Sneak Attack! Sneak Attack! Sneak Attack!" ;)

Named attacks are a tradition of martial arts, again. In a fencing match, two sword artists definitely know which traditions and which kinds of attacks the other is using. Anime pauses the action to declare it to the world, which can certainly remove verisimilitude, but imagine it more like the player at the table saying "I use Power Attack" and then the enemies being able to identify: "Oh! That's Power Attack! He must be a very strong warrior to sacrifice his accuracy for such a mighty blow!"

The device of named attacks is there in the game already (and in martial arts worldwide), though the specific stop-namecry-go isn't (and doesn't need to be, as only those same kid-focused anime really do it much anyway).

Shouting out the attack as you perform it, meanwhile, isn't different from shouting a Draconic word for a spell, or screaming "Unnh!" as you swing your blade -- it's a battle cry.

I dissagree once more. The hobbits are by know means powerful comapred to the dwarf, the wizard of the ranger, but there by no means comapre to naurto. While not the stongest, they can fight well enough to defend any chalange that came to the party. On the other hand, Naurto is as represented correctly.

Debatable, but , anyway, it's the same slope. You take characters who seem ill-suited to their positions (Naruto flunked out of Ninja School, Frodo is just a little hobbit to be sent to Mount Doom), and they wind up finding the strength to win anyway. The hobbits are more than "not the strongest," they are the very weakest, who run and hide when danger presents itself rather than face it, they are the children that the world wants to protect, the innocence that needs defending...turns out, they save everyone's butt.

Naruto is the most ignorant, who pays little attention and cannot master his own abilities due to his chaotic, scatterbrained nature. He is the very model of a slacker, but it turns out that when danger presents itself, he can rise to the occasion and (sometimes) save everyone's butt.
 

rudie said:
first off, I would like to say hi! this is my first post..

anyway, I don't think anime has influenced DnD as much as it has the players. I want to die every time a new player asks if he can have a katana, and if the katana can be "huge sized". Or if rage is like going super sayen..or however the hell you spell it.


Now that I can agree with.

Players can easily be influenced by something 'kewl' but it doesn't necessarily have to be anime. Lord knows the dual weilding drow I had to GM back in the late eighties.

Or before that my own infatuation with the concept of the Eternal Champion, the Companion, the Sword, and the Million Spheres! Poor players.
 

HeavenShallBurn said:
angst overload-Here I'm definitely pointing at half the anime on network TV in my area including Naruto. Specifically the heroes who aren't yet fifteen and act like it, why all the involved angst over mundane things. Why must the heroes all become completely useless whenever a female becomes involved and are completely unable to just talk with the female in question?

But isn't this a standard method? Most fiction uses it to some degree. Elric and Drizzt are filled with angst. The whole lonely outsider no? "Oh woe, no one understands me and my vast power and responsibility." Heck, it's the template from Spider Man on down. 40 years latter and it's still all about Uncle Ben.

HeavenShallBurn said:
incompetent/stupid hero-Okay Naruto is the king of this one as far as I've seen on network TV here. I mean the hero is dense as a rock, and completely incompetent right up until the moment plot requires he win, at which point he suddenly becomes much more powerful and trounces the opponent at the last minute. Then immediately goes back to being a moron immediately after.

Rand from the Wheel of Time and Richard from Sword of Truth, along with most of the heroes in the David Edding's series follow that pattern.
[/QUOTE]
 

The influence has been, thankfully, minimal. About the only thing was the "dungeon punk" art from early 3E. Fortunately, that seems to have mostly disappeared.

But, as any influence from anime would be a bad thing, I had to vote that way. Sure, there's quite a variation to anime and you can find exceptions to almost anything. The common elements I've found that seem to make anime it's own genre/grouping/style are universally undesirable. Whether it's the big eyes, small mouth, stupid posturing of characters, and other drawing tendancies or the truly bizarre character/plot/sidekick crap (Vampire Hunter D's hand is the one that springs to mind as an example), anime doesn't really bring anything of value to the table, graphically or story-wise.

If you like it, great. I've got friends who like it. (Why do I feel like I just said "I've got black friends?") I don't understand the appeal and want it kept way away from anything I'm going to be doing.

People keep telling me, "Well, you haven't seen real anime unless you've seen X." Every time I've gone ahead and watched X, it's sucked in pretty much the same way as other anime I've seen.
 

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