happyelf
First Post
I agree to nothing. I've given my position in brief here, and in depth there. If anyone wants a summary of my definition they can read my post, above.Raven Crowking said:You did agree that
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I agree to nothing. I've given my position in brief here, and in depth there. If anyone wants a summary of my definition they can read my post, above.Raven Crowking said:You did agree that
happyelf said:I agree to nothing. I've given my position in brief here, and in depth there. If anyone wants a summary of my definition they can read my post, above.
Primitive Screwhead said:....
A properly run game is one in which the GM manipulates events, NPC's, and circumstances in order to follow a story line, usually prepared in advance, in the attempt to reach a climax that is entertaining for all involved.
....
YMMV
Rothe said:Wow...I've never properly run a game. I'd be more likely to say:
A properly run game is one in which the players manipulate events, NPCs, and circumstances in order to create a story of adventure from a rich detailed setting, usually prepared in advance, that is entertaining for all involved.
Kormydigar said:I said as much in the other thread but will repeat it here for good measure. A DM who writes a story before the PC's come on the scene has set up a railroad. A DM who writes a detailed exposition and lets the story be written in game has not gone the route of railroad.
As far as linear and non-linear adventures are concerned, it is easier for a railroad to take place in linear ones but it can happen in any type of campaign where the DM gets too caught up in one particular vision for the story.
There are various types of railroading that can happen in a campaign. The most commonly referred to type is the plot railroad of which many fine examples have been given. There is also the "heroes must survive" railroad in which the DM decides that a PC can't die. It is interesting that this type of play is rarely called railroading, yet if the DM keeps preserving the life of a baddie against all reason he becomes a "plot device" villan and the DM is running a railroad campaign.
I've done nothing of the sort, I simply refuse to take a single quote out of context from such a large discussion. Anybody who wants a brief rundown of my position can see the posts i've made on this thead. If anybody wants to talk about the other thread, they're best served by reading and responding there.Raven Crowking said:LOL. Just so we're clear, when I asked if that summary was quite right, you responded "It is quite right, even if you don't accept it. When a player says "this is railroading!" that is why they are saying it."
(http://www.enworld.org/showpost.php?p=2963018&postcount=194)
If you've backed off from that sort of absolute position, however, I'm glad to hear it.![]()
This is not acurate, regardless of'how you 'read it'. as I said earlier in this thread, it's not a matter of the player over-ruling the GM, it's a matter of the GM, ultimatly being accountable for their decisions, and recognising that at some point the players will juge the merit of the game, if they find they are not having fun with it. The nature of that jugement will depend on their preferences for fun, and specific to this concept, their preferences and standards for making choices and having control, and input into the game.However, your base description of your position, above still doesn't allow for any legitimate use of the word "No" by the DM.
If the players want to have a certain kind of control, or power, or make certain kinds of choices, and the GM, doesn't allow that, that is not ok.At least not as I read it, in light of your previous comments.
RC
I do agree that the poll is hardly comprehensive, but i'll also note that my definintion carries with it a lot of potential sub-definitions, baed on play style.Eric Anondson said:This poll is railroading me! I want more options!
jmucchiello said:A linear plot is only railroading if the DM refuses to abandon the plot if the players ignore it.