blargney the second
blargney the minute's son
An extra character brings to the party:
1) More hps
2) More skills/feats/spells
3) Extra actions
4) An extra body for tactics
Here's how I would spread those out over three PCs:
1) Give all PCs +1 hp/level and Toughness as a bonus feat.
2) Give +1 skill point/level and +4 at first level. Distribute an occasional extra feat. Provide them with some 1/day spell-like abilities.
3) It's a little out there, but you can create a Teamwork Benefit for them that gives a pool of standard and move actions that can be used by a player with the consensus of the whole group.
4) Give someone an extra AoO per round. Give another one the ability to flank from an adjacent square. Give the other one an extra +2 bonus when using Aid Another.
That should cover a lot of it, I think.
1) More hps
2) More skills/feats/spells
3) Extra actions
4) An extra body for tactics
Here's how I would spread those out over three PCs:
1) Give all PCs +1 hp/level and Toughness as a bonus feat.
2) Give +1 skill point/level and +4 at first level. Distribute an occasional extra feat. Provide them with some 1/day spell-like abilities.
3) It's a little out there, but you can create a Teamwork Benefit for them that gives a pool of standard and move actions that can be used by a player with the consensus of the whole group.
4) Give someone an extra AoO per round. Give another one the ability to flank from an adjacent square. Give the other one an extra +2 bonus when using Aid Another.
That should cover a lot of it, I think.