Creamsteak
Explorer
I was just thinking, "Next time I play a character in someone's campaign, I'm going to take the time to keep a little log of my characters perspective on every session; and when we go on any kind of journey where we won't be constantly battling horrible evil things, I'm going to try and make the DM feel more comfortable about taking us through some low-action times by speaking out about the trip, and telling the story of my character so that the DM really feels out my own accomplishments."
I want to make the DM have more fun, and I want to make those times when the DM feels awkward because the players are not actively engaging the DM back and forth by really trying to give my characters perspective my all, hopefully making that DM, and that game, that much stronger.
What else can be cone by players to be exceptionally helpful?
Knowing the rules before you attempt something is good, and looking up your own rules problems is great. Taking the time to think about your action before your turn comes up helps as well, and rolling your dice promptly and reading them quickly helps to keep the dice from being the main focus of the game.
I want to make the DM have more fun, and I want to make those times when the DM feels awkward because the players are not actively engaging the DM back and forth by really trying to give my characters perspective my all, hopefully making that DM, and that game, that much stronger.
What else can be cone by players to be exceptionally helpful?
Knowing the rules before you attempt something is good, and looking up your own rules problems is great. Taking the time to think about your action before your turn comes up helps as well, and rolling your dice promptly and reading them quickly helps to keep the dice from being the main focus of the game.