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D&D 4E What Changes Do You Hope They Make To The 4E Rules?


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This is an interesting bit of thread necromancy - an interesting slice of history.

I see I had some desires expressed back then:

I think that for 4e to be worth it there should be changes on the same scale as 2e ->3e. The kind of tweaks that many people on this thread have suggested seem like a ridiculous idea to me; no more than a 3.75e.



Like MEM I've been very impressed by design changes that have been made in SWSE - in class design, in skill design, in changes to melee combat.

I'd love to see similar new thinking applied to spells and magic items too.

If I was doing some imaginary 'blue sky' thinking, I'd like to see:

* Better mechanical support for adventures other than killing things and taking their stuff
* Better support for epic play (i.e. not just bigger numbers, but bigger adventures)
* elimination of buffing magic items, instead see fewer items which scale with their user better.

Not what everyone will want, of course!

Cheers

Looks like my modest(?) desires were all me to one extent or another (although arguably epic play is about smaller numbers than ever now!)

:D
 

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