InzeladunMaster
First Post
I am going to open up a whole can of worms that may well upset and anger everyone...
So, what changes would you like to see in Inzeladun? In the past, it was pretty much "bring what you want" to it. If a player wanted a certain god or goddess from a certain pantheon, I allowed it. If they wanted an invasion, I brought it on. If they wanted to play a wizard or sorceress, even though I disliked it, I allowed it. Psionics, prestige classes, races... if someone wanted to play it, I pretty much allowed it. Flying boats? I put them in. Walking castles? There. Dream worlds? Okay. Planes? No problem. Want your psyche split between a lich and a vampire? Done. Want to make friends with a black dragon? Okey dokey. Want a blue-skinned genie for a love-slave? Heck yah! Resurrection? Sure. Want to become a god? I can allow that.
Obviously this brought about a fairly incohesive world that ultimately fell apart beneath the sheer weight of all the stuff the players and I were bringing to the table. I want to get rid of the gods as real, definable entities that can walk and talk, as well as demolish the cleric class - and make wizards/sorcerers more akin to the Conan scholar class.
No criticisms of past mistakes, please. Just what should be allowed and what should not be allowed in the future. Or should I continue as it was in the past, and let the players bring whatever they can imagine to the game without restriction?
If players want different stuff, should we play a different world when necessary and keep Inzeladun with a certain feel or atmosphere, or let imaginations run free?
Let's try to do this with minimal upset and keep it constructive.
So, what changes would you like to see in Inzeladun? In the past, it was pretty much "bring what you want" to it. If a player wanted a certain god or goddess from a certain pantheon, I allowed it. If they wanted an invasion, I brought it on. If they wanted to play a wizard or sorceress, even though I disliked it, I allowed it. Psionics, prestige classes, races... if someone wanted to play it, I pretty much allowed it. Flying boats? I put them in. Walking castles? There. Dream worlds? Okay. Planes? No problem. Want your psyche split between a lich and a vampire? Done. Want to make friends with a black dragon? Okey dokey. Want a blue-skinned genie for a love-slave? Heck yah! Resurrection? Sure. Want to become a god? I can allow that.
Obviously this brought about a fairly incohesive world that ultimately fell apart beneath the sheer weight of all the stuff the players and I were bringing to the table. I want to get rid of the gods as real, definable entities that can walk and talk, as well as demolish the cleric class - and make wizards/sorcerers more akin to the Conan scholar class.
No criticisms of past mistakes, please. Just what should be allowed and what should not be allowed in the future. Or should I continue as it was in the past, and let the players bring whatever they can imagine to the game without restriction?
If players want different stuff, should we play a different world when necessary and keep Inzeladun with a certain feel or atmosphere, or let imaginations run free?
Let's try to do this with minimal upset and keep it constructive.
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