Hi everyone,
First of all, I must admit that if I’m writing these lines, it’s mostly because I’m desperate. I think my problem is a bit uncommon since I found nothing on it at all on the Internet, but well, I thought a forum would be a good place to ask. And before you start reading this wall of text, sorry for the English mistakes or bad formulation, I’m really trying to get into the language.
To be short, what I need is a class (or classes) for an NPC I have in a game I DM.
I mostly DM using a story telling system, I’m not too deep into the D&D rules, I mean, I’ve been playing D&D (3.5, and this is what I’m looking for) for years and I know how to play, I just prefer all the roleplay the game involves instead of sticking on the rules and power game. When I play, I don’t want to get a Vorpal sword to hit for 1230 d8, but I want my character to live something important. That mind is reflected in the games I DM, I want my player not to be as badass as they could be by numbers, but by what their characters actually are.
At best, it lands to some epic storylines with everyone being damn happy to live something more than just numbers. At worst, players hate playing with me because they’re not able to get what they want from D&D, which is often being as powerful as they can, choosing every feats or skills to the single goal of being the best. Now I do have a group loving the way I work (I’ve been playing with them for years) but I would still appreciate to correct some flaws I have, which means pay a little more attention to the rules and not only do what I want to do because I feel like that. They accept the idea, but they would like to explain it by the rules, which I accepted to do but got lost for the character I’m talking. Let’s see who he is.
At first, I thought it could be an ancient godless cleric, considering he was able to cast spells and stuff related to life and death unlike a mage could do. He wasn’t a necromancer using skeletons or anything, he only used his own powers to achieve his goals. That obviously means he never worshipped any god, but had a strict moral, he had so many convictions that the Domains a god could have were actually not that far from him, thus the cleric class. If he was indeed a godless cleric, he worked mostly with Death & Knowledge domains. Actually, what he was able to cast doesn’t matter that much, maybe was he a wizard (he lived in a tower, all alone by himself, for all this period), but what is important is the fact that he’s not able to cast anymore. At least, not as he could before.
That’s the second reason why I thought about a cleric. When a cleric stops worshipping his god, he loses his powers, correct? Now imagine that you draw your power from something you believe in, such as Suffering. It fascinates you, you have the conviction that it resolves all the problems you have, to suffer is the answer of existence. You can also apply Death domain in here, the character used a lot of spells listed in the D&D 3.5 corebook from the Death domain at this time. However, he dramatically changed, left all those convictions behind, and thus, he’s unable to cast that anymore, even if he was one of the most powerful spellcaster in the whole universe. He’s haunted tho, he had powers he COULD use again but he would have to make too many sacrifices for it, to dive again in a world of shadows he barely escaped before suicide, he doesn’t want, but he knows it’s there, waiting.
Since all his magical powers were coming from those convictions he had, he wouldn’t be able to cast anything anymore, like the rules say, ‘’ Ex-Clerics: A cleric who grossly violates the code of conduct expected by his god (generally acting in ways opposed to the god's alignment or purposes) loses all spells and class features and cannot gain levels as a cleric of that god until he atones.’’ His ‘’faith’’ or personal beliefs act as his deity in this case, correct?
The main problem I have with that is many ‘’powers’’, let’s call them like that, he still kept from that time. Things such as, he has a 6th sense quite powerful, he’s able to know when he’s going to get attacked most of the time. When he looks at someone, he should be able to see what this person is really, I mean, he’s able to judge correctly someone just by looking at them, he’s not able to read mind at all, but let’s say that he catches the energies that emanate from everyone and that he’s able to interpret them most often correctly. Is that a magic feature, or can you explain it with a high Wisdom stat, or a good Sense Motive skill? He doesn’t see auras or stuff but he feels them, he somehow knows when there’s something magic nearby (magic is quite rare in the world we play in).
Moreover, this is permanent, it’s not a spell he casts at all, and it’s not always working as he would like it to be. Like… something could hide his true nature to him, but it would be hard. Or, he could be distracted by something and he would miss, let’s say, a rogue moving in his back. When he’s alert tho, it would be really hard for him to miss such a threat, but still possible, I guess. Again, is that magic, or simply a Sense Motive DC?
I’m lost, since all the spells in the corebook that are close to the effect I want are either flawless, must be casted, or have a duration. Then I looked into permanency but none of the spell listed in the permanency list are able to provide the effects I want, and even more, you need to be a wizard or a sorcerer to cast Permanency. As I said, he could be, but his personality is far from being what is described as a sorcerer even if his magic skills seem to match it, which is the opposite from the wizard: he never used books to cast, but he could make researches as they did to learn as much as possible on something. And how would you explain that he’s not able to cast anymore?
Finally, I was thinking of a cleric because of the non-magic related stats. He’s not a warrior, but he knows how to fight much more than a wizard would. He would be around level 18 for a cleric, let’s say, and it matches great his fighting abilities. That’s what he does in the current time, he came back to his country from his exile, lost all the casting abilities he had (and he will never cast such things again, even tho it would be, I think, possible by the rules, his code of conduct just doesn’t allow him to do so).
I think it would be nice for him to be able to cast some spells from the Protection domain, but then again, without components or prayers: just like he suddenly feels the energies around him and shape them to form what he wants, by instinct. Spells like Antimagic field, Sanctuary or even Prismatic Sphere. Now how do you explain that he could cast those but nothing else?
I mean, would he be a wizard that ‘’forgot’’ all the spells he knew, that kept his wizard casting level so he could cast level 9 spells but that a curse would prevent him from casting them to much? Oh, yeah, I forgot to mention: he couldn’t cast as much as a ‘’real’’ caster would do, he doesn’t have enough energy anymore to do so. Maybe one spell per spell level and that’s all. And then, to keep on the wizard, maybe did he get some fighter’s level to learn how to fight?
As far as I filled his character sheet… he has a very strong Wisdom stat (wisdom as a STAT, not as an universal value… maybe wouldn’t he consider himself as wise), Int, and Charisma (he became a leader), an average Strength value, a quite low Constitution (consequences from all the sacrifices he made for using dark magic as he did) and probably the worst Dexterity stats of all (it adds a little sense of humor to a tormented character). His Sense Motive skill would be maxed, even tho I’m not sure in what he does is magic abilities or successful Sense Motive checks. He would be ‘’tough’’ in a brawl fight, but mostly because he knows how to fight and that he is able to take some blows (he still has some HP, but he’s sick all the time, he has no cardio and stuff).
As for alignment, I’m not even sure. Maybe something like Lawful Neutral… or that’s what he would like to be. He is a really nice guys who fights for freedom, for people unable to fight for themselves, he’s always ready to help anyone in need, as long as, according to him, they deserve it. He would never help someone evil because it’s against his principles, then again… oh well, maybe would he be good, now. Since he hates the laws and every rules (a little like me concerning the specifics aspect of D&D *coughs coughs*), we could say that he is Chaotic, but then again, he tries ( and does) to follow his code of conduct, he has a strong discipline on himself concerning who he is, his ideal, and stuff. Then can you call it Loyal, even if he hates all the zealots and stuff? Or neutral good because he is in between?
That sounds a bit weird to me, but well, this is why I’m asking. I really hope you guys will be able to help me through, and if you have any questions, if you need more precisions, feel free to ask. Thank you for your time!
-LDX
TL;DR: What class would be an ancient spell caster, unable to cast anymore but a few spells that match his current ideals, and who has some permanent capacities (magic or not, I don’t know how the rules describe them) such as having a 6th sense much more developed than normal or to most of the time be able to correctly know what kind of person is someone by looking at them.
First of all, I must admit that if I’m writing these lines, it’s mostly because I’m desperate. I think my problem is a bit uncommon since I found nothing on it at all on the Internet, but well, I thought a forum would be a good place to ask. And before you start reading this wall of text, sorry for the English mistakes or bad formulation, I’m really trying to get into the language.
To be short, what I need is a class (or classes) for an NPC I have in a game I DM.
I mostly DM using a story telling system, I’m not too deep into the D&D rules, I mean, I’ve been playing D&D (3.5, and this is what I’m looking for) for years and I know how to play, I just prefer all the roleplay the game involves instead of sticking on the rules and power game. When I play, I don’t want to get a Vorpal sword to hit for 1230 d8, but I want my character to live something important. That mind is reflected in the games I DM, I want my player not to be as badass as they could be by numbers, but by what their characters actually are.
At best, it lands to some epic storylines with everyone being damn happy to live something more than just numbers. At worst, players hate playing with me because they’re not able to get what they want from D&D, which is often being as powerful as they can, choosing every feats or skills to the single goal of being the best. Now I do have a group loving the way I work (I’ve been playing with them for years) but I would still appreciate to correct some flaws I have, which means pay a little more attention to the rules and not only do what I want to do because I feel like that. They accept the idea, but they would like to explain it by the rules, which I accepted to do but got lost for the character I’m talking. Let’s see who he is.
At first, I thought it could be an ancient godless cleric, considering he was able to cast spells and stuff related to life and death unlike a mage could do. He wasn’t a necromancer using skeletons or anything, he only used his own powers to achieve his goals. That obviously means he never worshipped any god, but had a strict moral, he had so many convictions that the Domains a god could have were actually not that far from him, thus the cleric class. If he was indeed a godless cleric, he worked mostly with Death & Knowledge domains. Actually, what he was able to cast doesn’t matter that much, maybe was he a wizard (he lived in a tower, all alone by himself, for all this period), but what is important is the fact that he’s not able to cast anymore. At least, not as he could before.
That’s the second reason why I thought about a cleric. When a cleric stops worshipping his god, he loses his powers, correct? Now imagine that you draw your power from something you believe in, such as Suffering. It fascinates you, you have the conviction that it resolves all the problems you have, to suffer is the answer of existence. You can also apply Death domain in here, the character used a lot of spells listed in the D&D 3.5 corebook from the Death domain at this time. However, he dramatically changed, left all those convictions behind, and thus, he’s unable to cast that anymore, even if he was one of the most powerful spellcaster in the whole universe. He’s haunted tho, he had powers he COULD use again but he would have to make too many sacrifices for it, to dive again in a world of shadows he barely escaped before suicide, he doesn’t want, but he knows it’s there, waiting.
Since all his magical powers were coming from those convictions he had, he wouldn’t be able to cast anything anymore, like the rules say, ‘’ Ex-Clerics: A cleric who grossly violates the code of conduct expected by his god (generally acting in ways opposed to the god's alignment or purposes) loses all spells and class features and cannot gain levels as a cleric of that god until he atones.’’ His ‘’faith’’ or personal beliefs act as his deity in this case, correct?
The main problem I have with that is many ‘’powers’’, let’s call them like that, he still kept from that time. Things such as, he has a 6th sense quite powerful, he’s able to know when he’s going to get attacked most of the time. When he looks at someone, he should be able to see what this person is really, I mean, he’s able to judge correctly someone just by looking at them, he’s not able to read mind at all, but let’s say that he catches the energies that emanate from everyone and that he’s able to interpret them most often correctly. Is that a magic feature, or can you explain it with a high Wisdom stat, or a good Sense Motive skill? He doesn’t see auras or stuff but he feels them, he somehow knows when there’s something magic nearby (magic is quite rare in the world we play in).
Moreover, this is permanent, it’s not a spell he casts at all, and it’s not always working as he would like it to be. Like… something could hide his true nature to him, but it would be hard. Or, he could be distracted by something and he would miss, let’s say, a rogue moving in his back. When he’s alert tho, it would be really hard for him to miss such a threat, but still possible, I guess. Again, is that magic, or simply a Sense Motive DC?
I’m lost, since all the spells in the corebook that are close to the effect I want are either flawless, must be casted, or have a duration. Then I looked into permanency but none of the spell listed in the permanency list are able to provide the effects I want, and even more, you need to be a wizard or a sorcerer to cast Permanency. As I said, he could be, but his personality is far from being what is described as a sorcerer even if his magic skills seem to match it, which is the opposite from the wizard: he never used books to cast, but he could make researches as they did to learn as much as possible on something. And how would you explain that he’s not able to cast anymore?
Finally, I was thinking of a cleric because of the non-magic related stats. He’s not a warrior, but he knows how to fight much more than a wizard would. He would be around level 18 for a cleric, let’s say, and it matches great his fighting abilities. That’s what he does in the current time, he came back to his country from his exile, lost all the casting abilities he had (and he will never cast such things again, even tho it would be, I think, possible by the rules, his code of conduct just doesn’t allow him to do so).
I think it would be nice for him to be able to cast some spells from the Protection domain, but then again, without components or prayers: just like he suddenly feels the energies around him and shape them to form what he wants, by instinct. Spells like Antimagic field, Sanctuary or even Prismatic Sphere. Now how do you explain that he could cast those but nothing else?
I mean, would he be a wizard that ‘’forgot’’ all the spells he knew, that kept his wizard casting level so he could cast level 9 spells but that a curse would prevent him from casting them to much? Oh, yeah, I forgot to mention: he couldn’t cast as much as a ‘’real’’ caster would do, he doesn’t have enough energy anymore to do so. Maybe one spell per spell level and that’s all. And then, to keep on the wizard, maybe did he get some fighter’s level to learn how to fight?
As far as I filled his character sheet… he has a very strong Wisdom stat (wisdom as a STAT, not as an universal value… maybe wouldn’t he consider himself as wise), Int, and Charisma (he became a leader), an average Strength value, a quite low Constitution (consequences from all the sacrifices he made for using dark magic as he did) and probably the worst Dexterity stats of all (it adds a little sense of humor to a tormented character). His Sense Motive skill would be maxed, even tho I’m not sure in what he does is magic abilities or successful Sense Motive checks. He would be ‘’tough’’ in a brawl fight, but mostly because he knows how to fight and that he is able to take some blows (he still has some HP, but he’s sick all the time, he has no cardio and stuff).
As for alignment, I’m not even sure. Maybe something like Lawful Neutral… or that’s what he would like to be. He is a really nice guys who fights for freedom, for people unable to fight for themselves, he’s always ready to help anyone in need, as long as, according to him, they deserve it. He would never help someone evil because it’s against his principles, then again… oh well, maybe would he be good, now. Since he hates the laws and every rules (a little like me concerning the specifics aspect of D&D *coughs coughs*), we could say that he is Chaotic, but then again, he tries ( and does) to follow his code of conduct, he has a strong discipline on himself concerning who he is, his ideal, and stuff. Then can you call it Loyal, even if he hates all the zealots and stuff? Or neutral good because he is in between?
That sounds a bit weird to me, but well, this is why I’m asking. I really hope you guys will be able to help me through, and if you have any questions, if you need more precisions, feel free to ask. Thank you for your time!
-LDX
TL;DR: What class would be an ancient spell caster, unable to cast anymore but a few spells that match his current ideals, and who has some permanent capacities (magic or not, I don’t know how the rules describe them) such as having a 6th sense much more developed than normal or to most of the time be able to correctly know what kind of person is someone by looking at them.