Good Evening
I'm currently building a setting for a upcoming game. I have constructed the overview and am currently stuck on what classes should and shouldn't be available. Any thoughts on this issue would be very helpful.
Overview
The world is young and wild, with massive beasts roaming the land, air, and sea . Humans are scatter across the world in six elemental tribes. “The Six tribes” are the tribes of Air, Earth, Fire, Metal, Water, and Wood.
The Tribes of Air lives atop the highest mountain peaks in the four corners of the world.
The Tribe of Earth lives in the vast deserts of the east.
The Tribe of Fire lives in the volcanic islands of the east.
The Tribe of Metal is entrenched in the richest mine.
The Tribes of Water live in the frozen tundra of northern and southern poles.
The Tribe of Wood stalks the deepest jungles of the mainland.
Each tribe lived in harmony and balance with its surrounding, having admiration and respect for the natural world. This was world until the Elder Dragons awoke. The tribes know not where the dragons came from, only that the dragons bring destruction and ruin with them wherever they go. The dragons threaten the tribes way of life as well as the harmony of nature, and so the tribes convened to determine what would be done.
It was decided that the greatest hunter of all the tribes, would be named the Shogun, and this shogun would stand as the bastion of defense for the tribes and the natural world. However the shogun would need great tools, and so the shogun would wield the greatest weapons and armor forged by the greatest smiths. To determine the greatest hunter among the tribes as well as acquire the greatest tools a great hunt takes place at the ending of every shoguns life to determine their successor. Such a time is once again upon the world, and The Great Hunt calls!
Points of inspiration
Avatar: World, Nation opposition
Monster Hunter: The way of life, and being a Hunter
Katanagatari & Muramasa: The Demon Blade : The Oriental Theme(though I plan to use Chinese,Mongolian,Korean,Japanese, and other cultural influences), Not really in the overview, but having hundreds of smiths roaming the world forging weapons and armor leaves a great deal of equipment scattered about.
variant rules used
-armor as damage reduction
-called shot
-piecemeal armor
-wounds and vigor
*possibly hero points
As far as the class selection I have a few things I'm looking for
1) Limit the amount of available healing
2) Smaller class list inspired by the source materials
I want the classes to resemble the setting heavily and I want to limit magical healing as to promote more forethought.
So please any thoughts on what classes I should allow?
I'm currently building a setting for a upcoming game. I have constructed the overview and am currently stuck on what classes should and shouldn't be available. Any thoughts on this issue would be very helpful.
Overview
The world is young and wild, with massive beasts roaming the land, air, and sea . Humans are scatter across the world in six elemental tribes. “The Six tribes” are the tribes of Air, Earth, Fire, Metal, Water, and Wood.
The Tribes of Air lives atop the highest mountain peaks in the four corners of the world.
The Tribe of Earth lives in the vast deserts of the east.
The Tribe of Fire lives in the volcanic islands of the east.
The Tribe of Metal is entrenched in the richest mine.
The Tribes of Water live in the frozen tundra of northern and southern poles.
The Tribe of Wood stalks the deepest jungles of the mainland.
Each tribe lived in harmony and balance with its surrounding, having admiration and respect for the natural world. This was world until the Elder Dragons awoke. The tribes know not where the dragons came from, only that the dragons bring destruction and ruin with them wherever they go. The dragons threaten the tribes way of life as well as the harmony of nature, and so the tribes convened to determine what would be done.
It was decided that the greatest hunter of all the tribes, would be named the Shogun, and this shogun would stand as the bastion of defense for the tribes and the natural world. However the shogun would need great tools, and so the shogun would wield the greatest weapons and armor forged by the greatest smiths. To determine the greatest hunter among the tribes as well as acquire the greatest tools a great hunt takes place at the ending of every shoguns life to determine their successor. Such a time is once again upon the world, and The Great Hunt calls!
Points of inspiration
Avatar: World, Nation opposition
Monster Hunter: The way of life, and being a Hunter
Katanagatari & Muramasa: The Demon Blade : The Oriental Theme(though I plan to use Chinese,Mongolian,Korean,Japanese, and other cultural influences), Not really in the overview, but having hundreds of smiths roaming the world forging weapons and armor leaves a great deal of equipment scattered about.
variant rules used
-armor as damage reduction
-called shot
-piecemeal armor
-wounds and vigor
*possibly hero points
As far as the class selection I have a few things I'm looking for
1) Limit the amount of available healing
2) Smaller class list inspired by the source materials
I want the classes to resemble the setting heavily and I want to limit magical healing as to promote more forethought.
So please any thoughts on what classes I should allow?