TwinBahamut
First Post
I thought that you got responses like 1) Fear effects, tripping, trampling, stunning, knocking down, etc were hindering effects 2) It is easy for a Martial character to attack multiple targets 3) range is not significant for all controllers, just as range is not significant for all strikers. Considering that you didn't even reply to a lot of my points from the last post, you are making it look like you are trying to pretend that a lot of ideas for martial controllers in this thread do not exist. You are arguing against a single idea for a Martial Controller that you came up with yourself, not against anyone else's ideas.Cadfan said:Previously in this conversation, I asserted that I doubted a martial character would be unable to do even basic controller like things with much regularity. Specifically, he would have trouble 1) hindering 2) multiple 3) foes at range. The response I got was that 1) disarming or tripping is hindering, 2) he could affect everyone he moved past, and 3) moving really fast is kind of like affecting targets at range. All technically true statements.
Why? Seriously, I don't see your logic here. It is much akin to saying "it is logical that wizards will only be able to target single enemies at first, and will only learn how to use wide-area AoE spells at high level, thus Wizards can't be good Controllers". If a class is designed to disarm foes, it will be able to do so at any level, not just high levels, since that is the very point of the class. Of course, the lightning-disarmer is not something I have actually seen put forward as a Martial Controller, so I will again refer you to my previous paragraph. You simply are not arguing against anything that has actually been put forward in this thread.But, while I don't know what the power level will be like in 4e, I highly suspect that a character who can blitz through a battlefield and disarm or trip everyone he runs past is going to be, by definition, a high level character.
Well, I won't defend the storm of arrows thing any further than I already have above. It is not my idea, so I won't bother. I never really understood the Controller Archer concept myself.Similarly, characters who fire storms of arrows? I could be wrong, and that could be the sort of thing a low level character does, but I really, really doubt it. Some of these abilities are cool, and I wouldn't mind them being in the game- but a controller needs to control right out of the box at level 1. He can't afford to wait until level 17 to get Tornado Throw from Book of Nine Swords.
I wouldn't take that bet. I am certain myself that a Fighter may have one or two powers that let him knock back a foe, since it does have a purpose as you pointed out. However, there is pretty large leap from knocking back a single foe to knocking back every foe. Even ignoring the fact that it is a nonsensical power, which is really hurting my ability to deal with it logically (Are you trying to push foes back or keep them where they are so you get weapon damage? It combines opposing ideas and forces, and I won't presume to understand the Will Defense usage), it simply overrides any ability the Fighter may have in place that lets him protect allies. Everyone around the Fighter is attacked, and knocked back, even towards allies. A Fighter (or rather, his allied Controllers and Strikers) should be using knockback to limit the number of foes attacking anyone but the Fighter, not work to keep the Defender safe, like your power does.I'll bet you an imaginary cookie that the PHB already has an ability in it for fighters where the fighter hits some dude so hard the dude falls backwards a space or two. Its not that much of an extrapolation from there for the fighter to hit several dudes. And if you think that "it just isn't smart for the [Fighter] to ever do such a thing," I think you're flat out wrong. There's dozens of situations where the best defender behavior would be to force his enemies away from him. If the defender is defending a passage, for example, he could use this to advance down the hall, forcing his foes backwards. If he were fighting on a bridge, he could push people off the bridge. There's lots of reasons a defender might want to shove someone somewhere. And roles aren't straightjackets, and one (probably higher level) power choice is hardly going to cripple a new player's ability to fulfill his combat role. I think you sell new players short.
Argh, I don't want to debate that ridiculous power any more. I want to talk about Martial Controllers themselves. However, since you don't seem inclined to actually discuss the ideas I have put forward, and keep trying to redefine what I am arguing for rather than actually respond to my ideas, I don't imagine that this discussion is going to go anywhere.