fnwc
Explorer
I would expect an assassin to be a rogue that focuses more on subterfuge skills, perhaps with some poison abilities and emphasis on delayed single target damage.Darkwolf71 said:The problem with Assassin as a base class is that no matter how you flavor it, you've basically got Rogue MKII.
It's not really as combat friendly as many people would want an assassin to be; many times I find designers create prestige classes as a 'better' version of their base classes. I'm not sure how 4th edition is going to handle prestige classes -- perhaps you're forced to change class at paragon and epic levels (e.g., become an 'assassin' or 'shadowblade' at 11th).
In 3rd, there are only a few base classes that you generally want to stay in until 20th level (druid, for example). Most of the time is spent trying to figure out how you can plan your character to get into the prestige class(es) you want. Even the Loremaster is better than just staying 'Wizard'.