What Cosmologies will exist in 4E? (Forked Thread: Previews: November and Beyond)

From the PoK you could travel to other places and even the Moon Luclin, and other planes via portals.

Like the Astral Sea connects the other planes in place of the Great Wheel you could just navigate directly to the place that takes you to the plane you are looking for. The little island on the sea like a headstone in PoK.

Okay. I just asked, because despite having 700+ days played in EQ, I could not tie the two together in a meaningful way. After your explanation, I understand your point, although must I disagree with it.

Cheers
 

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To the OP: I think the fear comes from FR. A lot of FR fans saw the changes as horrifyingly needless, and a lot of people, FR fans or not, took it as a sign that all over settings were going to be shoehorned into the races and cosmology that came with the nameless default setting. That there were also rumors that Sigil was getting the same treatment didn't help at all, either.
 


I'm torn between wanting the Great Wheel to get a mention to see what they do to it this time, and wanting them to just let it rest in peace since they apparently thought it was such a miserably horrible concept, going off the Worlds and Monsters 4e preview book.

(I like the wheel. I like it a lot. I like the symmetry. There's a lot of imagery from those planes that gets my brain juices flowing. I grok the moral distinctions between, say, the Beastlands, Arborea and Ysgard. I *like* that there's a Quasielemental Plane of Salt. Is it goofy? Yes. Is it awesome? That too. I guess I just don't get what's so awful about it.)
 

Where do you see the disconnect at?

Well I guess I see PoK more like Sigil, which had portals to just about any plane in the multiverse. Actually, iirc, PoK was heavily inspired by Sigil.

Now, the Astral Sea is large, vast, and does not provide direct access, at least not as I understand it. That would be like saying Portugal had direct access via ships to Africa, India and the Americas. Sure, there was nothing blocking them from taking a ship and going there, except from, well, getting there. It was, at least in the old days, a voyage filled with dangers and hazards.

And I guess, that's basically how I view the Astral Sea. Sure, you can pick up an Airship in a Dominion and head out, but you do not just arrive milliseconds later. No, it's a long journey filled with Gith pirates, Astral storms and rocks (parts of Dominions that have broken of and are travelling through the Astral Sea at great speeds) and other hazards that I haven't had time to think about just yet.

Cheers
 

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