Digdude
Just a dude with a shovel, looking for the past.
As an old school dm trying to evolve with 5e, I had no problem running Sunless citadel as a dungeon crawl. I did not make them keep track of torches, or arrows. I just assumed they had enough and would tax them next time they got to a place to rebuy them. Spells, specifically cantrips do have a too drastic of effect on the game. Between dancing lights, lights, and guidance being spammed continuously, a whole aspect of dark areas and skill check danger was reduced. But I didnt take it personal, its just the way 5e characters are made. In the end, just going room to room and having some running fights between rooms was a blast and I had fun running it. You just have to be adaptable to what your players are like and what you are comfortable running. There is no one size fits all fix the 5e dungeon issue without a paradigm shift, that does not seem popular right now.