Greg Benage
Legend
Fighter: I roll a barrel down the stairs to topple the zombies climbing up to the balcony!On what basis are those judgements being made? What principles are at play? Do thematic priorities ever override game priorities? What is being communicated? How can players be assured of what information is correct and what is conjecture?
DM [thinking about it a moment]: The zombies are slow and clumsy even when they're not climbing stairs [judgment]. Roll 1d6 and you'll knock 'em down on a 1-4 [communication].
Dwarf: I jump in the barrel!
DM: Yeah, that just works. The dwarf-laden barrel smashes into the zombies and they go tumbling down the stairs [judgment].
That's how most of the classic game works. Well, that's the way it works for me, anyway. I don't need different procedures for marching down corridors and avoiding wandering monsters (or not). That "procedure" has always worked really damn well for me, whether I'm playing or DMing. And I don't mean to trigger anyone with the gonzo "rule of cool" example -- it works for most any of the infinite actions a player might try in the game. Maybe throw in an ability roll if appropriate. The communication -- the conversation between player and DM -- means it can be just as transparent as "a wandering monster is encountered if I roll a 1."
Again, YMMV.