Agreed.mxyzplk said:1. Everyone has special abilities to use in combat.
2. Azeroth is a deep and interesting world. Even for those who weren't into the Warcraft series and don't know anything about the world's history and development, it's at least clear that it's a living, vibrant world that has a realistic feel derived from its evolution over time.
Unfortunately, the 4e direction seems to be away from this.
One of the articles says that a group of low level PCs was able to fight a dragon, so I do believe instant action will be a part of 4e.3. Instant action.
Well, people have always been pitting characters against each other. In any case, I don' think PvP is the major draw of MMOs. YMMV, of course.4. PvP.
I agree. I believe that 4e should strive to be ridiculously easy to play, but have lots of options that lead to complex situations.5. WoW is easy.
Well, I'm not so sure they're going to ditch the crafting rules. It's just that they are going to focus on "adventuresome" skills.6. People can do what they want to. Some people like to just fish in WoW. Others are obsessed with their crafting skills. The latest crack I heard on a Wizards blog along the lines of Craft/Profession being lame makes me concerned that they "don't get it."
Loot is important, but it should be personal. I'd rather have lots of unique magic items than several copies of the same magic items.7. Phat lewt.
frankthedm said:So in that there WoW game can I take a shovel and dig a hole?
How breakable is the terrain?
If I want a boulder moved, can I use the Strength that rips apart bosses to move it?
If I want a more defendable location, can I dig out my own lair?
On par with Eberron, maybe, but that's in part due to the compactness of the available setting materials for Eberron? The Realms? Not even close.Relique du Madde said:Sorry to disappoint you, but WoW IS a detailed setting on par with Eberron but suffers due to the amount of monty haulism that takes place in the campaign world as well as most players lack of interest in the setting's fluff.
If most of the setting's details weren't trapped within the context of the Warcraft Games, the MMORPG and their expansions, I'm pretty sure it would fill out several volumes beyond those dozen books that were produced by Sword and Sorcery Studios.
Well, you might be surprised. While there are fewer novels and comic books (although they do exist), it's a long-running franchise that has had a lot of work done on it over the years. Instead of Ed Greenwood running a series of articles on Wizards.com about roofs in the Realms, Blizzard's artists have had to work it all out for the various races and the results are seen in the game.ruleslawyer said:On par with Eberron, maybe, but that's in part due to the compactness of the available setting materials for Eberron? The Realms? Not even close.
mxyzplk said:2. Azeroth is a deep and interesting world . . .
3. Instant action. In WoW you can go kick some ass with a moment's notice. 4e will float or sink on this one depending on how much complexity they put into the combat system and how many fiddly modifiers someone has to keep in mind and "but if I move here..." lengthy board-dilemmas they can avoid.
4. PvP. Sure, there's non-PvP servers, but everyone knows they're for noobs.
This is key. Whether the other posters want to admit it or not, D&D is a game that implicitly requires technical mastery of the rules. The designers say they're going to downplay this requirement, but little of what I've seen so far seems to back up this claim. This is another place where the DI could help, as "noobs" could play the game remotely until they got the rules mastered to the point where they were ready to play in a "live" game. Again, too bad WotC is likely going to flub the whole thing.5. WoW is easy.
6. People can do what they want to. Some people like to just fish in WoW. Others are obsessed with their crafting skills.
Phat lewt. The 3e magic item economy where they're just about "same as cash" makes it very difficult to hand out cool magic, especially if it's not a pure power optimizer. It just gets sold and rendered into a raft of +1 items.
Eww. What happens in WoW, stays in WoW.Corinth said:Unfortunately, the 4.0 design team failed to do one thing that would've greatly sped up D&D character generation and development: eliminating both random rolls and point buy stat generation, instead replacing them with fixed stats by class and modified by race (and then fixing all random variables, like Hit Points, instead of just a few), leaving just gear and ability choices for practical customization (and even then fixing both at 1st level just to speed up creation). Being able to do click two buttons, fill in a name, and then get going is a big strength for WOW and it should be just that easy to do in D&D: choose class, choose race, pick name, write down handful of gear/abilities and go.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.