Sadly, Wikipedia indicates that NWN2 will be rendered in 3d, but only 2d for gameplay purposes. But there's still a lot that can be done with 2d! I gather, for example, that the terrain will appear to have hills and valleys. This can probably be accomplished by making certain areas harder or easier to pass through depending on the direction of travel.DaveMage said:One of the things in the last Ultima game (not Ultima Online) that I played was that you could swim and get boots of levitation that allowed you to walk on air. That was really cool.
Goken100 said:Here's a question:
Was there any way in the old game for the "DM" to play along with the characters as they were playing a module? That is, could the DM control any NPCs or enemies if he wanted? Could he change other aspects of the setting to react to the PC actions. I mean, what if my players don't enter the sewers like I expected, but instead try to go find the vizier and try to catch him red handed while he's bribing a wizard or something? If I can't react to the unexpected, all the NPCs will just be sitting around, waiting for them to be "tricked" into entering the sewer.
KenM said:The thing with NWN is you can't really create huge worlds.
werk said:Is NWN2 getting continuously pushed back as I predicted?